Introduction to Game Sound DesignLaajuus (5 cr)
Code: HG00CF62
Credits
5 op
Teaching language
- English
Responsible person
- Ilari Miikkulainen
- Kalle Raijonkari
Objective
The object of the course:
In the Introduction to the game sound design course, you will learn the basic terminology and theoretical framework of music and sound design in games. You will also become acquainted with sound design conventions and methods. After completing this course, you will have learned the basics of the theoretical framework of game sound design.
You do not need to know how to create music or sounds on this course. This course is directed for people looking to learn what is in the world of sound design, and how to communicate with sound designers in co-creative environment.
Course competences:
Cross-disciplinary competence in games: You can apply skills and knowledge in at the sound design field of game production.
Game production competence: You can produce value for a game project while working in a specific specialist role.
Business competence: You understand the meaning of contracts, offers, licenses and copyrights in their own work.
The learning objectives of the course:
After completing the course, you will know the basic theoretical framework of sound design in games. You are familiar with the basic conventions and terminology of audio production. You have general understanding of what kind of audio and musical elements there are and how they affect the game experience. You also have general knowledge of copyright related to audio, and the business aspects of the audio design field.
Content
The course is separated to distinct topics related to audio design work. You will learn the relationship between visual imagery and audio, sound design vocabulary, general sound design conventions, audio copyrights and business aspects. You will also learn how to communicate with sound designers and other creatives in the game industry.
Assessment criteria, satisfactory (1)
Sufficient (1): You understand the basic terminology and conventions related to game sound design and you have general understanding about the sound designer work
Satisfactory (2): You can understand the basic terminology and conventions related to game sound design in your own productions. You are cabaple to connect similar aesthetic approaches from audio view point.
Assessment criteria, good (3)
Good (3): You fulfil the previous criteria and are capable of being analytical concerning your outcomes. You can be analytical concerning your auditive approach and able to see in which way your aesthetic choices are related to the general aesthetic conventions is art
Very Good (4): You fulfil the previous criteria and can evaluate and reflect your choices in the context of the sound design for different medias from various viewpoints. You understand the role of the sound designer in the game development process. You are able to make critical view point for your own work in field of art and justify your choices in creative work process..
Assessment criteria, excellent (5)
Excellent (5): You fulfil the previous criteria and have a comprehensive understanding of sound design and in which way to use beneficially in various art projects. You can introduce your ideas for different experts from audio and aesthetic perspective and implement your vision for different creative projects.
Your ideas and plans brings something new and inspiring to the table and you can connect audio with different media, art and aesthetics in meaningful and surprising, unique manner.
Enrollment
18.11.2024 - 18.11.2025
Timing
27.01.2025 - 19.05.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Online learning
Unit
School of Business
Campus
Main Campus
Teaching languages
- English
Seats
20 - 150
Degree programmes
- Bachelor's Degree Programme in Business Information Technology
Teachers
- Kalle Raijonkari
- Ilari Miikkulainen
Groups
-
HTG24S1Bachelor's Degree Programme in Business Information Technology
-
HTG22S1Bachelor's Degree Programme in Business Information Technology
-
HTG21S1Bachelor's Degree Programme in Business Information Technology
-
HTG25VKBachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
-
HTG23S1Bachelor's Degree Programme in Business Information Technology
-
ZJAHTG24S1Avoin AMK, Tiko, AMK-väylät, BIT, tradenomi amk
-
HTG20S1Bachelor's Degree Programme in Business Information Technology
-
ZJA25KIAvoin amk, tiko
-
ZJK25KIKorkeakoulujen välinen yhteistyö, TIKO
Objective
The object of the course:
In the Introduction to the game sound design course, you will learn the basic terminology and theoretical framework of music and sound design in games. You will also become acquainted with sound design conventions and methods. After completing this course, you will have learned the basics of the theoretical framework of game sound design.
You do not need to know how to create music or sounds on this course. This course is directed for people looking to learn what is in the world of sound design, and how to communicate with sound designers in co-creative environment.
Course competences:
Cross-disciplinary competence in games: You can apply skills and knowledge in at the sound design field of game production.
Game production competence: You can produce value for a game project while working in a specific specialist role.
Business competence: You understand the meaning of contracts, offers, licenses and copyrights in their own work.
The learning objectives of the course:
After completing the course, you will know the basic theoretical framework of sound design in games. You are familiar with the basic conventions and terminology of audio production. You have general understanding of what kind of audio and musical elements there are and how they affect the game experience. You also have general knowledge of copyright related to audio, and the business aspects of the audio design field.
Content
The course is separated to distinct topics related to audio design work. You will learn the relationship between visual imagery and audio, sound design vocabulary, general sound design conventions, audio copyrights and business aspects. You will also learn how to communicate with sound designers and other creatives in the game industry.
Oppimateriaali ja suositeltava kirjallisuus
Aristopoulos, M. The Game Music Toolbox, 2023.
Enns, M. Understanding Game Scoring, 2021.
Phillips, W. A Composer’s Guide to Game Music, 2014.
Sinclair, J-L. Principles of Game Audio and Sound Design, 2020.
Teaching methods
The course will be executed fully online, with all assignments and learning materials delivered via Moodle. The student can work on the course at their own pace but is recommended that the student paces their learning by studying one topic per week. To advance in the course, the student must demonstrate their understanding of the topics via mini quizzes and other assignments. At the end of the course the student will demonstrate their learning by a summary of their learning and completing an exam. The use of ChatGPT and other similar tools is prohibited on the course.
The course will be implemented by pre-recorded lectures and online learning assignments. During the course the student will learn the basic terminology and the general mindset of music and sound design in games in theory; the student will learn what is the role of sound design and the sound designer in games. This course is useful for both aspiring sound designers and other game development professionals who are looking to understand what the audio department does, and how to communicate with them.
Exam schedules
The course assessment is based on the final exam and an essay summarizing the students learning process.
Vaihtoehtoiset suoritustavat
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
Student workload
One credit corresponds to an average of 27 hours of work, which means that the load of 5 credits is approximately 135 hours. The students are required to manage their pace of learning by themselves and will schedule the 135 working hours according to their own calendars.
Further information
Avoin amk 10
EduFutura 10
Campusonline 50
Evaluation scale
0-5
Arviointikriteerit, tyydyttävä (1-2)
Sufficient (1): You understand the basic terminology and conventions related to game sound design and you have general understanding about the sound designer work
Satisfactory (2): You can understand the basic terminology and conventions related to game sound design in your own productions. You are cabaple to connect similar aesthetic approaches from audio view point.
Arviointikriteerit, hyvä (3-4)
Good (3): You fulfil the previous criteria and are capable of being analytical concerning your outcomes. You can be analytical concerning your auditive approach and able to see in which way your aesthetic choices are related to the general aesthetic conventions is art
Very Good (4): You fulfil the previous criteria and can evaluate and reflect your choices in the context of the sound design for different medias from various viewpoints. You understand the role of the sound designer in the game development process. You are able to make critical view point for your own work in field of art and justify your choices in creative work process..
Assessment criteria, excellent (5)
Excellent (5): You fulfil the previous criteria and have a comprehensive understanding of sound design and in which way to use beneficially in various art projects. You can introduce your ideas for different experts from audio and aesthetic perspective and implement your vision for different creative projects.
Your ideas and plans brings something new and inspiring to the table and you can connect audio with different media, art and aesthetics in meaningful and surprising, unique manner.