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Music and Sound for GamesLaajuus (5 cr)

Code: KD00CM65

Credits

5 op

Teaching language

  • English

Responsible person

  • Ilari Miikkulainen

Objective

The student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice.

Content

Theoretical part consists small individual research about the topic. In practical part the student will make a sound design (or music)for the game and/or for other visual material.In final assignment the student will deepen his/her knowledge and competence concerning sound and music in games. This final assignment can be both research or practical depending on the interest of the student.

Qualifications

Personal interest, hobbyism and other competences in a field of music, sound or/and games.Some kind of background with music/sound softwares and/or musical instrument can be seen beneficial when applying to this course.

Assessment criteria, satisfactory (1)

o excellent (5) students show an excellent understanding of the key issues and their work is very well-produced
o good (3-4) students understand the main processes and concepts and their work is of a reasonable standard
o satisfactory (1-2) students gain and demonstrate enough knowledge to pass the course