Basics of Game Development (5 cr)
Code: TTOW0211-0K0V3
General information
- Timing
-
01.01.2020 - 31.07.2020
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Face-to-face
- Unit
- School of Technology
- Teaching languages
- English
- Degree programmes
- Bachelor's Degree Programme in Information and Communications Technology
- Teachers
- Paavo Nelimarkka
- Groups
-
TTV17S4Tieto- ja viestintätekniikka
-
TTV17S3Tieto- ja viestintätekniikka
- Course
- TTOW0211
Evaluation scale
Pass/Fail
Objective
The students
- understand the principles of computer game design
- understand the technical architecture of computer games
- know the basics of game and graphics programming
- are able to include input and output devices such as keyboard, mouse, sound effects and background music to the game
Content
- Game design and game mechanics
- Game programming
- Game graphics
Materials
Online learning material
Completion alternatives
The items of assessment affect the grade and their percentage is weighted on the grade.
Student workload
• Seminars & lectures 15h • Virtual Study 60h • Independent study 60h
Assessment criteria, satisfactory (1)
Assessment is based on accepted assignments and exam
Assessment criteria, approved/failed
Assessment is based on accepted assignments and exam.
Sufficient: More than 50% points from the exam. Assignments accepted.
Unsufficient: Less than 50% points from the exam. Assignments not accep
Qualifications
Basics of object-oriented programming (recommended).
Further information
This course is pre-requirement for Game Development Project course