Basics of 2D Game Art (3 cr)
Code: HTGP0190-3004
General information
Enrollment
01.08.2023 - 24.08.2023
Timing
23.10.2023 - 19.12.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Face-to-face
Unit
School of Business
Campus
Main Campus
Teaching languages
- English
Seats
20 - 45
Degree programmes
- Bachelor's Degree Programme in Business Information Technology
Teachers
- Heidi Säntti
Scheduling groups
- Group 1 (Paikkoja: 25. Open UAS: 0.)
- Group 2 (Paikkoja: 25. Open UAS: 0.)
Groups
-
HTG23S1Bachelor's Degree Programme in Business Information Technology
-
ZJAHTG23S1Avoin AMK, Tiko, AMK-polut, BIT, tradenomi amk
Pienryhmät
- Group 1
- Group 2
Objective
The object of the course
Have you ever wondered how 2D visuals work in games? Do you want to learn how to create 2D art for a game? Basics of 2D Game Art course lets you in on how to create visuals for your very first game.
After completing this course, you will be prepared to work as 2D artist in simple game development project. You will be introduced to most important tools and techniques for 2D graphic creation and animation.
Course competences
Systems and methods in ICT
Game production competence
The learning objectives of the course
The student who completes the course is able to produce simple graphical assets for a 2D game: create a 2D animation using his or her own designs, design UI elements and produce background assets. The student understands basic principles of visual design as a part of game development and design.
The student learns the basic tools and methods for producing assets. The student is able to work in game development team.
Content
In the course you will be introduced to basic software and hardware tools, technical requirements and workflow for creating 2D and UI assets in a game development project.
Teaching methods
Description is subject to change, UPDATES MAY OCCUR.
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance.
Vaihtoehtoiset suoritustavat
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
Student workload
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed in different ways depending on the course implementation.
Further information
Open UAS spots: 10 (included in the total capacity)
Evaluation scale
0-5
Arviointikriteerit, tyydyttävä (1-2)
Sufficient (1): You understand the importance of 2D asset creation and technical requirements. You can work in a game development project and produce assets when instructed and quided to do so.
Satisfactory (2): You have knowledge in the 2D asset creation and technical requirements. You have a comprehension of the different tools and techniques. You can work in a game development project and produce assets while following the instructions.
Arviointikriteerit, hyvä (3-4)
Good (3): You can make design decisions with 2D asset creation and technical requirements. You know how to use tools and techniques. You can work in a game development project and design and produce assets based on your own design decisions.
Very good (4): You understand working methods, tools and technical requirements of 2D asset creation well. You know how to pick the most effective tools and methods for the task at hand. You can work in a game development project and produce technically solid assets, as well as direct other team members in the process.
Assessment criteria, excellent (5)
Excellent (5): You can analytically discuss about the working methods, tools and technical requirements in game development and 2D asset production. You can question the presented information and give valid options. You can evaluate the processes and improve on working methods and technical details. You can find novel methods and solutions for asset production when working in a game development project.
Qualifications
This course is focused for the degree students but it can be included in various study modules (like diplomas or any other life-long-learning modules) in the field of ICT.
Basics for Digital Media course is highly recommended to be taken while attending this course.
Further information
The course can be included in various study modules in the area of ICT. These kind of modules may be of type diplomas or other life-long-learning study modules.