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Music and Sound for Games (5 cr)

Code: KDMP0410-3004

General information


Enrollment

01.04.2024 - 30.04.2024

Timing

20.05.2024 - 31.07.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Face-to-face

Unit

School of Business

Campus

Main Campus

Teaching languages

  • English

Seats

20 - 30

Degree programmes

  • Bachelor's Degree Programme in Business Information Technology

Teachers

  • Kalle Raijonkari
  • Ilari Miikkulainen

Groups

  • ZJK24KI
    Korkeakoulujen välinen yhteistyö, TIKO
  • HTG23S1
    Bachelor's Degree Programme in Business Information Technology
  • ZJA24KI
    Avoin amk, tiko
  • 20.05.2024 09:00 - 16:00, Music and Sound for Games KDMP0410-3004
  • 21.05.2024 10:00 - 16:30, Music and Sound for Games KDMP0410-3004
  • 22.05.2024 09:00 - 16:00, Music and Sound for Games KDMP0410-3004
  • 23.05.2024 09:00 - 16:00, Music and Sound for Games KDMP0410-3004
  • 24.05.2024 09:00 - 16:00, Music and Sound for Games KDMP0410-3004
  • 27.05.2024 09:00 - 15:45, Music and Sound for Games KDMP0410-3004
  • 28.05.2024 09:00 - 15:45, Music and Sound for Games KDMP0410-3004
  • 29.05.2024 09:00 - 15:45, Music and Sound for Games KDMP0410-3004
  • 30.05.2024 09:00 - 15:45, Music and Sound for Games KDMP0410-3004
  • 31.05.2024 09:00 - 15:45, Music and Sound for Games KDMP0410-3004

Objectives

The student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice.

Content

Theoretical part consists small individual research about the topic. In practical part the student will make a sound design (or music)for the game and/or for other visual material.In final assignment the student will deepen his/her knowledge and competence concerning sound and music in games. This final assignment can be both research or practical depending on the interest of the student.

Learning materials and recommended literature

Horowitz S. The Essential Guide to Game Audio, 2014
Phillips W. A Composer's Guide to Game Music, 2014

Teaching methods

The course will be executed as a two-week intensive hybrid period, which is succeeded by individual project work over the summer. During the intensive period Jamk degree students are required to be present face-to-face, but students via open studies and Campus Online are allowed to join remotely.

The course consists of a case study and project-based learning. The course will be implemented by general lectures, learning assignments and practical project work. During the course the student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice.

Practical training and working life connections

Special lectures from the experts concerning the topic.

Exam dates and retake possibilities

There will be no exam during this course. A project summary and learning diary as well as the final assignment are in the main role concerning the assessment. Individual smaller assignments will be assessed during the course, which influence the final grade based on student activity.

In the case the student is unable to return the assignments, project report and summary in time, please be in contact with the lecturer responsible of the course.

International connections

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Alternative completion methods

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.

Student workload

Course workload is 5 ECTS = approx. 135 hours.

Practical assignments: 20%
Research assignments: 20%
Final assignment: 30%
Project summary and learning diary: 30%

Further information for students

Avoin amk 10
EduFutura 10
Campusonline 20

Evaluation scale

0-5

Evaluation criteria, satisfactory (1-2)

o excellent (5) students show an excellent understanding of the key issues and their work is very well-produced
o good (3-4) students understand the main processes and concepts and their work is of a reasonable standard
o satisfactory (1-2) students gain and demonstrate enough knowledge to pass the course

Prerequisites

Personal interest, hobbyism and other competences in a field of music, sound or/and games.Some kind of background with music/sound softwares and/or musical instrument can be seen beneficial when applying to this course.