Game Industry and Production (5 cr)
Code: HG00CF50-3001
General information
- Enrollment
-
18.11.2024 - 09.01.2025
Registration for the implementation has ended.
- Timing
-
13.01.2025 - 19.05.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Face-to-face
- Unit
- School of Business
- Campus
- Main Campus
- Teaching languages
- English
- Seats
- 20 - 45
- Degree programmes
- Bachelor's Degree Programme in Business Information Technology
- Teachers
- Mika Karhulahti
- Groups
-
HTG24S1Bachelor's Degree Programme in Business Information Technology
-
ZJAHTG24S1Avoin AMK, Tiko, AMK-väylät, BIT, tradenomi amk
-
HTG25VKBachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
- Course
- HG00CF50
Realization has 14 reservations. Total duration of reservations is 35 h 0 min.
Time | Topic | Location |
---|---|---|
Thu 23.01.2025 time 09:45 - 12:15 (2 h 30 min) |
Game Industry and Production HG00CF50-3001 |
Online, class in zoom
|
Thu 30.01.2025 time 09:45 - 12:15 (2 h 30 min) |
Game Industry and Production HG00CF50-3001 |
R35A206
Oppimistila
|
Thu 06.02.2025 time 09:45 - 12:15 (2 h 30 min) |
Game Industry and Production HG00CF50-3001 |
R35A206
Oppimistila
|
Thu 13.02.2025 time 09:45 - 12:15 (2 h 30 min) |
Game Industry and Production HG00CF50-3001 |
R35A206
Oppimistila
|
Thu 20.02.2025 time 09:45 - 12:15 (2 h 30 min) |
Game Industry and Production HG00CF50-3001 |
R35A206
Oppimistila
|
Thu 06.03.2025 time 09:45 - 12:15 (2 h 30 min) |
Game Industry and Production HG00CF50-3001 |
R35A206
Oppimistila
|
Thu 13.03.2025 time 09:45 - 12:15 (2 h 30 min) |
Game Industry and Production HG00CF50-3001 |
R35A206
Oppimistila
|
Thu 27.03.2025 time 09:45 - 12:15 (2 h 30 min) |
Game Industry and Production HG00CF50-3001 |
R35A206
Oppimistila
|
Thu 03.04.2025 time 09:45 - 12:15 (2 h 30 min) |
Game Industry and Production HG00CF50-3001 |
R35A206
Oppimistila
|
Thu 10.04.2025 time 09:45 - 12:15 (2 h 30 min) |
Game Industry and Production HG00CF50-3001 |
R35A206
Oppimistila
|
Thu 17.04.2025 time 09:45 - 12:15 (2 h 30 min) |
Game Industry and Production HG00CF50-3001 |
R35A206
Oppimistila
|
Thu 24.04.2025 time 09:45 - 12:15 (2 h 30 min) |
Game Industry and Production HG00CF50-3001 |
R35A206
Oppimistila
|
Thu 08.05.2025 time 09:45 - 12:15 (2 h 30 min) |
Game Industry and Production HG00CF50-3001 |
R35A206
Oppimistila
|
Thu 15.05.2025 time 09:45 - 12:15 (2 h 30 min) |
Game Industry and Production HG00CF50-3001 |
R35A206
Oppimistila
|
Evaluation scale
0-5
Objective
The object of the course
Do you want to know what is hot in games right now? Are you interested on the processes related to game industry as a whole? How to produce, pick genres or how to reach audiences for games? Game Industry and Production course provides a view on global video & computer games. You will learn to know and understand the core processes and key ingredients on the cake that is contemporary global game industry. You will also get and introduction on how to get started on producing games.
Course competences
Business Competence
Student understands the meaning of contracts, offers, licences and copyrights in his or her own work. Student can design and carry out a training on a familiar topic.
Game Production Competence
Student can produce and lead a game design team. Student understands business aspects, game industry and monetization and can apply them in game production.
The learning objectives of the course
The student who completes the course understands the structure of game industry, how most studios and publishers operate, how games are marketed, sold and monetized. The student understands how game development projects are run and how they link to the global game markets.
The student learns the basic information, characteristics and volumes of most important gaming platforms. The student understrands the most favourable publishing methods and platforms for specific games. The students knows the most important channels and principles when looking to fund a video game project.
Content
In the course you will be focused on the basic concepts related to game industry: monetization, funding, publishing, platforms from different perspectives, game industry driving forces, volumes and industry-specific terminology.
Assessment criteria, satisfactory (1)
Sufficient (1): You have knowledge in the video game industry. You know the key concepts and what they mean.
Satisfactory (2): You understand the concepts of video game industry and how they are related to game development and team work. You understand the different mechanics inside video game industry.
Assessment criteria, good (3)
Good (3): You understand the concepts of video game industry and can apply the gained knowledge in a real-life development project. You can analyze and classify the different mechanics inside video game industry.
Very good (4): You understand the concepts of video game industry thoroughly and you will be able to analyze current trends in game development, platforms and monetization. You can critically evaluate different mechanics inside game industry. You understand how to plan, implement and publish a video game.
Assessment criteria, excellent (5)
Excellent (5): You can analytically discuss about the concepts in video game industry and present and defend (based on knowledge and evidence) your opinions. You can question the presented information and give valid options. You can critically evaluate trends in game development, platforms and monetization. You can use your knowledge and skills to find solutions for different mechanics inside game industry, especially related to publishing and funding a game development project. You know how to plan, implement and publish a video game.