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Serious Games & Gamification (5 op)

Toteutuksen tunnus: HTGP0320-3004

Toteutuksen perustiedot


Ilmoittautumisaika
01.08.2024 - 22.08.2024
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
26.08.2024 - 18.12.2024
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Liiketoimintayksikkö
Toimipiste
Pääkampus
Opetuskielet
englanti
Paikat
20 - 35
Koulutus
Bachelor's Degree Programme in Business Information Technology
Opettajat
Ilari Miikkulainen
Ryhmät
ZJA24SI
Avoin amk, tiko
HBI21S1
Degree Programme in International Business
HBI23S1
Bachelor's Degree Programme in International Business
HTG23S1
Bachelor's Degree Programme in Business Information Technology
HBI20S1
Bachelor's Degree Programme in International Business
HBI22S1
Degree Programme in International Business
Opintojakso
HTGP0320

Toteutuksella on 12 opetustapahtumaa joiden yhteenlaskettu kesto on 30 t 0 min.

Aika Aihe Tila
Pe 06.09.2024 klo 13:15 - 15:45
(2 t 30 min)
Serious Games & Gamification HTGP0320-3004
R35A206 Oppimistila
Pe 13.09.2024 klo 13:15 - 15:45
(2 t 30 min)
Serious Games & Gamification HTGP0320-3004
R35A206 Oppimistila
Pe 20.09.2024 klo 13:15 - 15:45
(2 t 30 min)
Serious Games & Gamification HTGP0320-3004
R35A206 Oppimistila
Pe 27.09.2024 klo 13:15 - 15:45
(2 t 30 min)
Serious Games & Gamification HTGP0320-3004
R35A206 Oppimistila
Pe 04.10.2024 klo 13:15 - 15:45
(2 t 30 min)
Serious Games & Gamification HTGP0320-3004
R35A206 Oppimistila
Pe 11.10.2024 klo 13:15 - 15:45
(2 t 30 min)
Serious Games & Gamification HTGP0320-3004
R35A206 Oppimistila
Pe 25.10.2024 klo 13:15 - 15:45
(2 t 30 min)
Serious Games & Gamification HTGP0320-3004
R35BP05.1 Monimuototila
R35BP05.2 Monimuototila
Pe 01.11.2024 klo 13:15 - 15:45
(2 t 30 min)
Serious Games & Gamification HTGP0320-3004
R35A206 Oppimistila
Pe 08.11.2024 klo 13:15 - 15:45
(2 t 30 min)
Serious Games & Gamification HTGP0320-3004
R35G203 Oppimistila
Pe 22.11.2024 klo 13:15 - 15:45
(2 t 30 min)
Serious Games & Gamification HTGP0320-3004
R35A206 Oppimistila
Pe 29.11.2024 klo 13:15 - 15:45
(2 t 30 min)
Serious Games & Gamification HTGP0320-3004
R35A206 Oppimistila
Pe 13.12.2024 klo 13:15 - 15:45
(2 t 30 min)
Serious Games & Gamification HTGP0320-3004
R35A206 Oppimistila
Muutokset varauksiin voivat olla mahdollisia.

Arviointiasteikko

0-5

Tavoitteet

The object of the course
In which way intrinsic motivation drives people to do something? How to engage people to act somehow? In which way people can be motivate to do something? Which kind of serious games exists and what are the best practises and functions which make people move?
What is gamification and does it really effect and if it does, where, when and why?

During this course you will become acquainted with the world of serious games and gamification. You are able to recognize factors which can engage and/or manipulate people to activate to do something in various fields such as in education, healthcare or business. You will understand in which way intrinsic motivation and self-determination theory effects in our everyday life and in which way you are able to engage people to do something reasonable and meaningful in their life.


Course competences
Game Production Competence

The learning objectives of the course

During this course you will learn the basic psychological framework behind serious games and gamification. You will also become acquainted how people can be engaged and how they are able to develop themselves in various areas though serious games and gamified solutions. You are able to product a serous game or gamified concept.

Sisältö

You will learn to understand basic psychologic framework behind serious games and gamification. You are also able to implement this theory to real life situations and solutions.
You will learn how basic MDA-elements are related to gamified solutions and what game-like elements are.
During the course we will use Design Thinking method as base for concept work.

Oppimateriaalit

Burke B. How Gamification Motivates People to Do Extraordinary Things
Deci&Ryan: Self-Determination Theory, 2018
McConical: Reality Is Broken: Why Games Make Us Better and How They Can Change the World,2011
Yu-kai Chou:Actionable Gamification: Beyond Points, Badges, and Leaderboard 2014

Opetusmenetelmät

Kurssi toteutetaan sekoitettuna mallina, joka sisältää pääosin kontaktiopetusta.
Kurssilla on läsnäolopakko (min 80%)

Kurssin aikana käytetään käännettyä oppimista, ongelmalähtöistä oppimista, suunnitteluajattelua ja projektioppimista.

Toteutus: Luennot/verkkoluennot, webinaarit, harjoitukset/oppimistehtävät ja työpajat.
Kurssin aikana opiskelija toteuttaa vakavan pelin tai pelillisen sovelluskonseptiidean, joka liittyy jonkin kohderyhmän tarpeeseen. Se voi liittyä esim. oppimiseen, terveyteen, kuntoutukseen, markkinointiin jne.
Oppiminen tapahtuu projektin kautta ja ohjausta annetaan ryhmälle/yksilölle kehitysprosessin tarpeiden mukaan. Design thinking-metodia käytetään oman projektin pohjana. Arviointi perustuu henkilökohtaiseen oppimispäiväkirjaan ja oppimistulokset yhteenvetoon sekä lopulliseen konseptipaperiin.

Harjoittelu- ja työelämäyhteistyö

Kurssin aikana opiskelija tutustuu useisiin jo olemassa oleviin pelillisiin toteutuksiin sekä alan asiantuntijoihin.

Tenttien ajankohdat ja uusintamahdollisuudet

Tämän kurssin aikana ei ole tenttiä. Arviointi perustuu lopulliseen konseptiideaan ja yksilölliseen oppimispäiväkirjaan+tiivistelmään.

Toteutuksen valinnaiset suoritustavat

Sinulla on oikeus hakea opintojen tunnustamista, jos sinulla on aiempaa koulutusta (esim. muualla suoritettua yliopisto-opintoja), joka voidaan hyväksyä parhaillaan suorittamaasi tutkintoon.

Aiemman oppimisen tunnustaminen on mahdollista kolmella ensisijaisella tavalla: akkreditoinnilla (korvaaminen tai inkluusio), arkioppimisen tunnustaminen ja opiskelu. Tarkemmat tiedot: JAMKin tutkintosäännöt, kohta 17.

Opiskelijan ajankäyttö ja kuormitus

Kurssi on mitaltaan 5ects=135h

Luennot ja teoriapohja= 25%
Tutkimus ja tutustuminen olemassa oleviin ratkaisuhin=25%
Oma konsepti= 40%
Oppimispäiväkirja ja summary= 10%

Arviointikriteerit, tyydyttävä (1)

Sufficient (1): You have knowledge in the area of serious games and gamification. You know the basic concepts and theoretical framework behind serious games. You are able to develop a concept seed concerning serious game or gamified solution.

Satisfactory (2): You understand the concepts and you are able to show which way your concept idea effects to the target audience/group. You have a knowledge to use various game-like elements which engage people to develop themselves. You are able to work in serious game development group and use your skills to improve the process.

Arviointikriteerit, hyvä (3)

Good (3): You understand theoretical background of serious games and can apply the gained knowledge in a real-life development project. You can apply the skills and knowledge to solve problems. You understand the correlation between MDA and gamification and are able to apply reasonable game-like elements into non-game environment in your project.

Very good (4): You understand the theoretical concepts behind non-game solutions thoroughly and you will be able to analyze existing solutions from MDA and SDT view point. You are able to make decent serious game and/or gamified solution/concept which is useful in chosen field of industry.

Arviointikriteerit, kiitettävä (5)

Excellent (5): You understand the theoretical framework thoroughly and you will be able to analyze gamified concepts critically. You can analytically discuss about gamification and serious games, present and defend (based on knowledge and evidence) your opinions. You are able to show the critical points though game theory and MDA as well as from the psychologic view point. You can implement your knowledge and understanding concerning the topic also in your own field of expertise. Your gamified concept/prototype is in the level that it would be possible to continue to the production phase.

Esitietovaatimukset

This course is suitable for all JAMK and Edu-futura students with previous background in own field of expertise if you are motivated with concepting and serious games/gamification.
Basic project work skills required.

Lisätiedot

Avoin amk 5
EduFutura 5

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