Narrative (5 op)
Toteutuksen tunnus: HTGP0360-3004
Toteutuksen perustiedot
- Ilmoittautumisaika
-
01.04.2025 - 30.04.2025
Ilmoittautuminen toteutukselle on käynnissä.
- Ajoitus
-
20.05.2025 - 31.07.2025
Toteutus ei ole vielä alkanut.
- Opintopistemäärä
- 5 op
- Lähiosuus
- 5 op
- Toteutustapa
- Lähiopetus
- Yksikkö
- Liiketoimintayksikkö
- Toimipiste
- Pääkampus
- Opetuskielet
- englanti
- Paikat
- 20 - 20
- Koulutus
- Bachelor's Degree Programme in Business Information Technology
- Opettajat
- Ilari Miikkulainen
- Ryhmät
-
HTG23S1Bachelor's Degree Programme in Business Information Technology
- Opintojakso
- HTGP0360
Toteutuksella on 10 opetustapahtumaa joiden yhteenlaskettu kesto on 70 t 0 min.
Aika | Aihe | Tila |
---|---|---|
Ma 02.06.2025 klo 09:00 - 16:00 (7 t 0 min) |
Narrative HTGP0360-3004 |
R35AP10
Projektitila TIKO/BIT
|
Ti 03.06.2025 klo 09:00 - 16:00 (7 t 0 min) |
Narrative HTGP0360-3004 |
R35AP10
Projektitila TIKO/BIT
|
Ke 04.06.2025 klo 09:00 - 16:00 (7 t 0 min) |
Narrative HTGP0360-3004 |
R35A206
Oppimistila Tourism/LIKE
|
To 05.06.2025 klo 09:00 - 16:00 (7 t 0 min) |
Narrative HTGP0360-3004 |
R35A206
Oppimistila Tourism/LIKE
|
Pe 06.06.2025 klo 09:00 - 16:00 (7 t 0 min) |
Narrative HTGP0360-3004 |
R35A206
Oppimistila Tourism/LIKE
|
Ma 09.06.2025 klo 09:00 - 16:00 (7 t 0 min) |
Narrative HTGP0360-3004 |
R35A206
Oppimistila Tourism/LIKE
|
Ti 10.06.2025 klo 09:00 - 16:00 (7 t 0 min) |
Narrative HTGP0360-3004 |
R35A206
Oppimistila Tourism/LIKE
|
Ke 11.06.2025 klo 09:00 - 16:00 (7 t 0 min) |
Narrative HTGP0360-3004 |
R35A206
Oppimistila Tourism/LIKE
|
To 12.06.2025 klo 09:00 - 16:00 (7 t 0 min) |
Narrative HTGP0360-3004 |
R35A206
Oppimistila Tourism/LIKE
|
Pe 13.06.2025 klo 09:00 - 16:00 (7 t 0 min) |
Narrative HTGP0360-3004 |
R35A206
Oppimistila Tourism/LIKE
|
Arviointiasteikko
0-5
Tavoitteet
The object of the course
Are you interested to write a good catchy story with a great plot and interesting characters? This course is about a write a storyboard for a game but we also make a glance to write to other media and platforms. Storytelling has been started a long time ago in the dawn of homo sapiens. First storytellers where probably telling to the audience about great hunting places or possible dangerous hazards for the tribe in the campfire. And to catch the audience they need to engage the audience with catchy narrative. Narrative is about how you tell the story and engage your audience and game scriptwriters across the world do exactly the same as their forefathers/mothers did in those campfires in early days of human beings.
After completing this course, you have understanding about the framework of narrative and workflow and you are able to implement your storytelling skills in various forms in different kind of game genres as well as in other media.
Course competences
Game Production Competence
The learning objectives of the course
The student who completes the course understands aspects and terms of narrative and are able to produce storyline material in different forms for a game. You will deepen your competence as a writer by making a comprehensive concept for a storyboard with credible characters and their motives. You will also learn how to make action (conflicts) and how to lure audience to continue follow the story. Engaging is heavily related to the audience and therefore you also learn how different segments can be manipulated to follow your story/narrative
Sisältö
During this course you will learn creative process, work approach and structure of game storytelling process. You will also go deeper with character design and conflict and motivation factors. Other elements are writing a dialogue and logic of the storyline in different game genres. Writing interactive narrative is one of the key factors in this course but during the course will also become acquainted with more traditional forms of scriptwriting. You will also learn how to work in co-creative project.
Opetusmenetelmät
Basic for Narrative kurssin suorittamattomille (esim. muut tutkinto-opiskelijat kuin BIT-opiskelijat ja avoimien opintojen opiskelijat): Ota yhteyttä kurssista vastaavaan luennoitsijaan (Ilari.miikkulainen@jamk.fi). Ennen kurssin varsinaista toteutusta on luvassa esimateriaalia ja toimeksiantoa.
Kurssi toteutetaan kahden viikon intensiivisenä hybridijaksona, jota seuraa yksittäiset projektityöt kesän aikana.
Kurssin keskiössä on tutustuminen tiettyihin narratiivityökalujen oppiminen ja oma projekti. Kurssi toteutetaan yleisluennoilla, oppimistehtävillä ja käytännön projektityöskentelyllä. Kurssin aikana opiskelija oppii narratiivin perusterminologian ja yleisen ajattelutavan. Opiskelija perehtyy myös työkaluihin ja käytäntöihin sopivan käsikirjoituksen tekemiseksi pelikonseptiin
Harjoittelu- ja työelämäyhteistyö
Mahdollisia vierasluentoja.
Tenttien ajankohdat ja uusintamahdollisuudet
Kurssilla ei ole tenttiä.
Kurssin arviointi perustuu kesäprojektiin, "Final Boss"-tehtävään, jolla opiskelijat näyttävät oppimistaan. Pienemmät tehtävät, kurssiaktiivisuus ja itsearviointi vaikuttavat myös kurssin arvosanaan.
Toteutuksen valinnaiset suoritustavat
Sinulla on oikeus hakea osaamisen tunnistamista ja tunnustamista, jos sinulla on aiemmin hankittua osaamista (esimerkiksi muualla suoritettuja korkeakouluopintoja), joita voidaan katsoa hyväksi nyt suoritettavaan tutkintoon.
Osaamisen tunnistamisessa ja tunnustamisessa on kolme päätapaa: hyväksilukeminen (korvaaminen, sisällyttäminen) ja muulla tavoin hankitun osaamisen tunnistaminen ja tunnustaminen sekä opinnollistaminen. Lisätietoa JAMKin tutkintosäännössä, luku 17.
Opiskelijan ajankäyttö ja kuormitus
Yksi opintopiste vastaa keskimäärin noin 27 tuntia opiskelua, eli 5 opintopistettä vastaa noin 135 tuntia.
135 tunnin opiskelukuorma jakautuu seuraavasti:
Intensiivijakson luennot: ~35 hours
Intensiivijakson itsenäiset tehtävät: ~35 hours
Final Boss: ~65 hours
Arviointikriteerit, tyydyttävä (1)
Sufficient (1): You have knowledge in the area of narrative design. You know the concepts of narrative and storyboard and you know what they mean. Your final product is superficial and no logical storyline
Satisfactory (2): You understand the concepts of narrative design and how they are related to game development process. Your storyboard is basic but there are challenges in logic, dialogue, motives and/or characters. Your final presentation is average.
Arviointikriteerit, hyvä (3)
Good (3): You understand the concepts of game design and can apply the gained knowledge in a real-life development project. Your concept is good but there are some problems with narrative elements and/or minor challenges with the logic of the storyline. Your final presentation is average but you can show some critical thinking towards your work.
Very good (4): You understand the narrative process and framework thoroughly and you will be able to analyze given narrative material in detail. You are able to produce artistic and/or commercial narrative material by yourself. Your final assignment is logical and the characters and their action are comprehensible. You are able to produce wide wholeness with different interesting viewpoints which make your work evocative to audience. Your analysis concerning your work is honest and you see some ways to improve it.
Arviointikriteerit, kiitettävä (5)
Excellent (5): You understand the narrative process and framework thoroughly and you will be able to analyze given narrative material in detail. You are able to produce valid artistic and/or commercial narrative material by yourself. Your final production for the course is somehow unique and you are able to bring it to audience in really illustrative manner which inspires peers. Plan is detailed well from various aspects and it would be possible to implement in real life. Your analysis concerning your work is critical and you are also able to see the weak points of your plan.
Esitietovaatimukset
Narrative design course or analogous knowledge. Previous game production courses from degree program or similar knowledge. (BIT/JAMK)