FF Ticorporate Demo Lab 2 (20 cr)
Code: HTGP0470-3005
General information
Enrollment
01.08.2024 - 22.08.2024
Timing
26.08.2024 - 18.12.2024
Number of ECTS credits allocated
20 op
Mode of delivery
Face-to-face
Unit
School of Business
Teaching languages
- English
Seats
20 - 35
Degree programmes
- Bachelor's Degree Programme in Business Information Technology
Teachers
- Risto Koskenkorva
- Kalle Raijonkari
- Mika Karhulahti
- Jere Lamberg
- Ilari Miikkulainen
- Nina Viertorinne
Groups
-
HTG22S1Bachelor's Degree Programme in Business Information Technology
- 02.09.2024 09:00 - 16:00, FF Ticorporate - Concept presentations
- 03.09.2024 09:00 - 16:00, FF Ticorporate - Forming teams
- 10.10.2024 09:00 - 16:00, FF Ticorporate - 1. Demo presentations
- 11.11.2024 09:00 - 16:00, FF Ticorporate - 2. Demo presentations
- 13.12.2024 09:00 - 16:00, FF Ticorporate - Final presentations
Objectives
The object of the course
Understanding how to work with multiple persons in agile environment is crucial for everyone in the ICT-field. During Ticorporate Demo Lab 2 you will work with a small to medium sized team towards finishing a product demo from a concept (that is developed in tandem on Ticorporate DemoLab 1 course). At the end of the course the product demo is presented to peers, business information technology lecturers and industry professionals. This product demo is either a game or a software.
You will work in a designated role within the team. Roles consists from project management (product owner, scrum master) and a productive role (or multiple) (tester, programmer, businessperson, audio or graphics developer, etc based on project needs). You will also make a career portfolio, which contents mirror your roles and accomplishments during the course.
Course Competences
Business competence
Software engineering competence
System and methods in ICT
Cross-disciplinary competence in games
Game production competence
Software development competence
Specialization in ICT
Ethical competence
Internationalisation and communications competence
Learning and information management competence
Entrepreneurship, innovation and working community competence
The learning objectives of the course
When you complete this course, you are able to work in a designated productive role within a scrum team working on a product demo. You know how to apply agile processes in practice to a software or a game project. You know how release a product demo. You know how to build a personal career portfolio.
Content
In the course you will work independently on an agile team that works on a product demo. You will be working in a selected roles from a practical standpoint.
During the course there will be lectures that apply to your selected roles.
Teaching methods
You will work in groups in a specialized role to create a software project. Every participant gets to utilize the skills they have acquired during their previous studies, and learn more about software project work in practical environment. The participants will take care of everything from the initial designs all the way down to publishing.
Practical training and working life connections
You will be working from Digi & Game Center. You are able (and encouraged) to present your work and project to industry specialists.
Exam dates and retake possibilities
Group evaluation will take place during December.
Individual evaluation will take place during January.
Alternative completion methods
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
Student workload
One credit corresponds to an average of 27 hours of work, which means that the load of 20 credits is approximately 540 hours.
The participant is expected to work approximately 6 hours per day for the duration of the course.
Further information for students
The participant will be evaluated in two ways: Group evaluation & individual evaluation. The group evaluation assesses the performance of the entire group during the course. The individual evaluation assesses the participant’s own development and achievement of goals. The total grade for the course will come from the two put together.
Evaluation scale
0-5
Evaluation criteria, satisfactory (1-2)
Sufficient 1: You have base knowledge on what different parts there are to an agile scrum project. You know the basic parts of the process, and can be a part of the planning on a limited capacity. Your personal skills have developed only a small amount on the roles you have chosen and you have hard time reflecting your know-how. You can work independently on a limited role.
Satisfactory 2: You have knowledge on what different parts there are to an agile scrum project. You can work with others to plan the project. You can solve problems in the project pipeline. Your skills have somewhat developed on the roles you have chosen. Your reflecting skills on your know-how are limited. You can work on a selected role and be productive.
Evaluation criteria, good (3-4)
Good 3: You have knowledge on the scrum and agile processes that you can apply to a real life project. You can solve problems in the project pipeline.Your skills have developed on the roles you have chosen and you can reflect your know-how realistically.
You can work on a selected role and be productive and help others.
Very good 4: You have understanding of scrum and agile principles and processes you can apply to a real life project. You can solve problems and develop procedures within the project and production pipeline. Your skills have developed on the roles you have chosen and you can analytically discuss about your know-how. You can work on different roles and be productive. You are essential part of the teams success.
Evaluation criteria, excellent (5)
Excellent 5: You have deep understanding of scrum and agile principles and processes that you can apply to a real life project. You can question the presented information and give valid options. You can analytically solve problems and develop procedures within the project and production pipeline. Your skills have developed on the roles you have chosen and you can analytically discuss about your know-how. You can work on different roles and be productive. You are essential part of the teams success.
Prerequisites
Understanding of project management, project processes and software engineering. Completed basic studies of own field. Knowledge of at least one of these
- Technological skills (e.g. programming, testing, infrastructure)
- Content production skills (e.g. 2D/3D/SFX/Level Design/UI design)
- Business skills (e.g. marketing, sales)
Collaboration Tools -course needs to be passed before attending this course. If you have not passed the course, you need to provide sufficient evidence about the skills required in the course in question.
Software engineering -course needs to be passed before attending this course. If you have not passed the course, you need to provide sufficient evidence about the skills required in the course in question.