Siirry suoraan sisältöön

Advanced Content for Games (5 cr)

Code: HTGP0490-3004

General information


Enrollment

18.11.2024 - 09.01.2025

Timing

26.08.2024 - 31.07.2025

Number of ECTS credits allocated

5 op

Mode of delivery

Face-to-face

Unit

School of Business

Campus

Main Campus

Teaching languages

  • English

Degree programmes

  • Bachelor's Degree Programme in Business Information Technology

Teachers

  • Risto Koskenkorva
  • Jere Lamberg
  • Ilari Miikkulainen

Groups

  • HTG23S1
    Bachelor's Degree Programme in Business Information Technology
  • 16.01.2025 09:00 - 12:00, Advanced Content for Games HTGP0490-3004 - Starting info
  • 23.01.2025 13:15 - 14:45, Advanced Content for Games HTGP0490-3004
  • 30.01.2025 13:15 - 14:45, Advanced Content for Games HTGP0490-3004
  • 06.02.2025 13:15 - 14:45, Advanced Content for Games HTGP0490-3004
  • 13.02.2025 13:15 - 14:45, Advanced Content for Games HTGP0490-3004
  • 20.02.2025 13:15 - 14:45, Advanced Content for Games HTGP0490-3004
  • 06.03.2025 13:15 - 14:45, Advanced Content for Games HTGP0490-3004
  • 13.03.2025 13:15 - 14:45, Advanced Content for Games HTGP0490-3004
  • 20.03.2025 13:15 - 14:45, Advanced Content for Games HTGP0490-3004
  • 27.03.2025 13:15 - 14:45, Advanced Content for Games HTGP0490-3004
  • 03.04.2025 13:15 - 14:45, Advanced Content for Games HTGP0490-3004
  • 10.04.2025 13:15 - 14:45, Advanced Content for Games HTGP0490-3004
  • 17.04.2025 13:15 - 14:45, Advanced Content for Games HTGP0490-3004
  • 24.04.2025 13:15 - 14:45, Advanced Content for Games HTGP0490-3004

Objective

The object of the course
This course concentrates on interesting topical phenomena in the game industry. We are offering various specific tailormade courses during the academic year related e.g., game audio (new audio technologies, middleware), XR-technologies (AR, VR telepresence), game art, programming and game business. The need for this course rises from the need of the game community, game production programme and the stakeholders from the industry

After completing this course, you will learn new game industry competence in an advanced level which is useful in your career within game industry.

Course competences
Game Production Competence

The learning objectives of the course
The content varies and it depends on the resources and needs of the game community. There will be one to two different courses implementations during the academic year and those who have basic or advanced skills and competences in that particular field are able to join the course.

Content

Because of the nature of the course and its alternating topics, the content of the course varies. This course is dedicated to those who are already at a certain level in a specific field and the course is offered not only for the JAMK students but everybody who is motivated, engaged, and has previous skills in the area. The idea is also to support a special advanced community within that particular field to increase crowdsourcing and knowledge sharing among peers.

Oppimateriaali ja suositeltava kirjallisuus

Horowitz S. The Essential Guide to Game Audio, 2014
Phillips W. A Composer's Guide to Game Music, 2014

Learning materials and recommended literature will be based on the implementation specialty.

Teaching methods

This implementation of Advanced Content for Games -course will have multiple different implementations with different schedules.
Please check in with the teacher with the specific details for the implementation.

Employer connections

Special lectures from the experts concerning the topic.

Exam schedules

Students will be evaluated based on the criteria of the implementation. The evaluation details will be explained in detail by each implementation.

Vaihtoehtoiset suoritustavat

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.

Student workload

Course workload is 5 ECTS, which is 135 hours of work.

Content scheduling

Course scheduling depends on the chosen implementation.

Evaluation scale

0-5

Qualifications

Earlier expertise in the specific field related to topic. Academic and/or practical competences. Participants for targeted courses will be found through existing channels of the game community and academic tracks.