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Professional Project (5 op)

Toteutuksen tunnus: HTGP0410-3004

Toteutuksen perustiedot


Ilmoittautumisaika
01.08.2025 - 31.07.2026
Ilmoittautuminen toteutukselle ei ole vielä alkanut.
Ajoitus
25.08.2025 - 31.07.2026
Toteutus ei ole vielä alkanut.
Opintopistemäärä
2 - 5
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Liiketoimintayksikkö
Opetuskielet
englanti
Paikat
20 - 30
Koulutus
Bachelor's Degree Programme in Business Information Technology
Opettajat
Kalle Raijonkari
Mika Karhulahti
Ryhmät
HTG23S1
Bachelor's Degree Programme in Business Information Technology
Opintojakso
HTGP0410
Toteutukselle HTGP0410-3004 ei löytynyt varauksia!

Arviointiasteikko

0-5

Sisällön jaksotus

The student is personally in charge of setting the weekly working hours towards the project completion and making sure that the project can be worked on among other studies and personal responsibilities.

Tavoitteet

The object of the Professional Project is to create something meaningful for your own portfolio. Think of your future internship applications and job-seeking; What kind of competences will you want to showcase? Is there some area of expertise you want to dive deeper into?

Learning objectives:
After the course you will be able to the schedule and estimate your own project work according to the chosen scope and workload of the project. You will also gain in-depth expertise and experience in your chosen field.

Sisältö

Key issues include identifying personal work placement goals, defining a clear goals for the project, producing project output as well as organizing and documenting own work.

Aika ja paikka

Nonstop, independent of time or place.

Oppimateriaalit

Student chooses relevant sources of additional information, depending on the topic of the project. Instructions for planning and reporting are found in Moodle.

Opetusmenetelmät

In the Professional Project, the student will conduct an individual project in the field of their own superpower, to enhance their portfolio.
The Professional Project must be related to game industry core competences, but the content of the project is not limited to only game projects. For example, if the students core skills are related to graphic design, a graphic design project for a marketing company can be accepted. Similarly, if the students core skills are related to programming, a non-gaming related software project can be accepted. If the student is unsure if their project idea fits the course, they can contact the teacher in charge, who will guide with selecting suitable project content.
Enrolment to the course is non-stop, and the project may be started at any point. There is no individual guidance for students during about the implementation of the project – the students are expected to have basic project management skills, as well as basic studies in the field of the project.

Guidance for the Customer Project is given by the following methods:
- Online info sessions: Autumn / Spring:
- Assignments: Project Plan and Project Report
- Project Presentation: A written blog post about the project in the course Moodle

Harjoittelu- ja työelämäyhteistyö

The objective of the project is to add to the student’s portfolio material and aid the student in their job-seeking for Practical Training and work after graduation. Therefore, the student must acquaint themselves with what kind of products the companies in the field are producing, and how their own portfolio will reflect the working-life.

Tenttien ajankohdat ja uusintamahdollisuudet

There will be no exam during this course.

Toteutuksen valinnaiset suoritustavat

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: Jamk Degree Regulations, section 17.

Opiskelijan ajankäyttö ja kuormitus

The Professional Project credits will be tracked based on the used hours for the project. 1 ECTS equals 27 hours of work. Therefore, 5 ECTS = 135 hours of work.

Accepted projects should be at least 5 ECTS in length, i.e. 135 hours of work. For shorter projects, the students must contact the course teacher before starting the project.

Arviointikriteeri, hyväksytty/hylätty

The successful completion of the course requires an independent project as well as a detailed documentation. The author will produce a project plan, a project report, and an updated portfolio. The results of the project are presented to other students in the form of a blog text, video or some other form of presentation.

Esitietovaatimukset

Although this course can take on new technical or content-related skills, you must still have basic understanding of project management, game business, and the advanced understanding of the technologies you select.

Lisätiedot

The Professional Project course is evaluated as Pass/Fail, the student will receive a passing mark when the project has been completed, and all the necessary documentation and assignments have been delivered. There is a high emphasis on self-evaluation.

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