Introduction to Experience Economy and Creative Industries (5cr)
Code
General information
- Enrollment
- 03.11.2025 - 12.01.2026
- Registration for the implementation has begun.
- Timing
- 12.01.2026 - 08.03.2026
- The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Institution
- Tampere University of Applied Sciences, TAMK Mediapolis
- Teaching languages
- English
- Seats
- 0 - 4
- Course
- C-02630-IM00GW12
Unfortunately, no reservations were found for the realization Introduction to Experience Economy and Creative Industries C-02630-IM00GW12-3002. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Evaluation scale
0-5
Content scheduling
Online working 12.1. - 1.3. 2026 Requires weekly activities. 1. week: Introduction, team setting 2.- 4. weeks: studying Experience Economy, Creative Industries, course task 5.- 6. weeks: reflecting course material to course task, preparing, designing team task 7. week: finalizing course task submitting in Moodle Course sections are introduced in Moodle course.
Objective
The course introduces the experience economy and the creative industries as a modern part of the global economy. The course aims to build a basic understanding of how the creative process works in different fields, how to boost it, and how to productise the content created. After the course, the student: • is able to identify key concepts in the experience economy and creative industries • is able to outline the creative process in various creative industry fields, recognising its stages and methodologies. • knows strategies to foster creativity, demonstrating their ability to enhance creative output. • knows how to apply principles of converting creative content into marketable products, focusing on the basics of branding, marketing, and distribution.
Content
The key concepts of the experience economy and creative industries Creative processes stages and methodologies in the experience economy Principles of converting creative content into marketable products, focusing on branding, marketing, and distribution
Location and time
Online implementation 12.1. - 1.3. 2026 Study period 3. Moodle learning environment.
Materials
Literature, videos. Will be published in Moodle course
Teaching methods
Self learning, online course Stydying course material individually and in teams.
Employer connections
Students are free to select their cases in working life contexts
Exam schedules
No exam
International connections
Students are free to select international cases for their study projects
Completion alternatives
None
Student workload
5cr course = 135h of student work