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Game Art & Design (3 cr)

Code: HBIG1000-3002

General information


Enrollment
01.12.2021 - 30.04.2022
Registration for the implementation has ended.
Timing
06.06.2022 - 23.06.2022
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Face-to-face
Unit
School of Business
Campus
Main Campus
Teaching languages
English
Seats
0 - 20
Teachers
Risto Korkia-Aho
Mika Karhulahti
Ilari Miikkulainen
Kristoffer Alexander
Groups
MPT22VK
Palveluliiketoiminnan tutkinto-ohjelma (AMK), vaihto-opiskelu/Exchange studies
MTM22VK
Bachelor's Degree Programme in Tourism Management,vaihto-opiskelu/Exchange studies
HTG22VK
Bachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
HTL22VK
Liiketalouden tutkinto-ohjelma (AMK)
HBI20S1
Bachelor's Degree Programme in International Business
HBI22VK
Bachelor's Degree Programme in International Business, vaihto-opiskelu/Exchange studies
HBI22VKSS
Like's Summer School 2022 (Bachelor's)
ZJA22KH
Avoin AMK, lita
Course
HBIG1000
No reservations found for realization HBIG1000-3002!

Evaluation scale

0-5

Objective

Upon completion of this course students will be able to
-Understand the unique nature of the game industry
-Identify key factors for game monetization to succeed in developing game business
-Understand the importance of visual design and concept art in game design, and be able to create some content
-Analyze, understand and implement the priciples of game design
-Design a game concept as a member of a multidisciplinary team
-Communicate and pitch game concept for key stakeholders
-Communicate game design decisions for key stakeholders

Content

This course gives an overview on how games are developed. Basic introduction to game design, visual design and concept art is provided, along with simple tools to quickly demonstrate game concepts and ideas. Game mechanics and underlying design principles are explained. Methods to create a simple, viable game concept are introduced. Finally, students are given instructions on how to successfully pitch a video game.

Materials

Shared during the course by the visiting professor and senior lecturers

Teaching methods

The course follows face-to-face learning methods where students participate in lectures, workshops, and other study activities organized in the classroom. Furthermore, a student also completes individual assignments utilizing virtual study platforms and materials.

Employer connections

This course is ideally suited for students seeking careers in game production, business management, marketing, advertising, media development, and teaching.

Exam schedules

Agreed with the professor and senior lecturers in the beginning of course.

Completion alternatives

None

Student workload

Monday June 6 - Friday June 10, 2022
Monday June 13 -Thursday June 16, 2022
Monday June 20 - Wednesday June 22, 2022

Daily hours will be published later: each day 1hour 15 minutes

Location published later.

81 hours
- Lessons 18 h
-Assignments, presentations 48
-Independent reading and research 15

Assessment criteria, satisfactory (1)

Evaluation of students' output during the course.

Qualifications

Ability to work in a multidisciplinary team.

Further information

Open UAS 5
EduFutura 5

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