Game Entrepreneurship (5cr)
Code
General information
- Timing
- 12.01.2026 - 20.05.2026
- The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Face-to-face
- Unit
- School of Business
- Campus
- Main Campus
- Teaching languages
- English
- Seats
- 20 - 30
- Degree programmes
- Bachelor's Degree Programme in Business Information Technology
- Teachers
- Dmytro Zhovtobryukh
- Teacher in charge
- Teija Koskinen
- Groups
-
HTG22S1Bachelor's Degree Programme in Business Information Technology
-
HBI21S1Degree Programme in International Business
-
HBI23S1Bachelor's Degree Programme in International Business
-
HTG23S1Bachelor's Degree Programme in Business Information Technology
-
HBI22S1Degree Programme in International Business
-
HTG26VKBachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
- Course
- HTGP0370
Unfortunately, no reservations were found for the realization Game Entrepreneurship HTGP0370-3004. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Evaluation scale
Pass/Fail
Objective
The object of the course:
This course provides you with basic knowledge of entrepreneurship, game start-ups and profitable business in game industry. In this course you can evaluate your own entrepreneur skills and expand your understanding of the game industry.
Course competences:
Business competence
Game production competence
The learning objectives of the course:
After this course you will know what it takes to start up a game studio. You will understand the requirements from the technological, business, personnel and funding point of views. You will understand how to plan and manage the cash flow and what kind of sources can be used to support your game business.
Content
This course is a game related part for the entrepreneurial studies. In this course you will not develop (of course you can) your own business but more to get acquainted with the specialties in the game industry. You will learn how the funding is organized in game business and what kind of sources there are to be used. What is the role of the publisher and what kind of agreements you are to be made with them? You will also learn what is the role of marketing and how that should applied in start-ups.
Teaching methods
After each class there are assignments related to the day's topic. There will be time to do the assignments during the 2,5 hours of class.
Student workload
If you'll do the assignments during the classes, it's easy.
Assessment criteria, approved/failed
You recognize the needs and requirements for starting up and running a game studio. You know what it takes to create a successful deck for funding. You get connected with the (local/national/global) game industry and apply research among them.
Qualifications
You need to have entrepreneurial skills and understanding of the terms and acronyms in the business overall.
Further information
The course is passed by doing the assignments and participating to the classes.