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Game Entrepreneurship (5cr)

Code

General information


Timing
12.01.2026 - 20.05.2026
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Face-to-face
Unit
School of Business
Campus
Main Campus
Teaching languages
English
Seats
20 - 30
Degree programmes
Bachelor's Degree Programme in Business Information Technology
Teachers
Dmytro Zhovtobryukh
Teacher in charge
Teija Koskinen
Groups
HTG22S1
Bachelor's Degree Programme in Business Information Technology
HBI21S1
Degree Programme in International Business
HBI23S1
Bachelor's Degree Programme in International Business
HTG23S1
Bachelor's Degree Programme in Business Information Technology
HBI22S1
Degree Programme in International Business
HTG26VK
Bachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
Course
HTGP0370

Unfortunately, no reservations were found for the realization Game Entrepreneurship HTGP0370-3004. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.

Evaluation scale

Pass/Fail

Objective

The object of the course:

This course provides you with basic knowledge of entrepreneurship, game start-ups and profitable business in game industry. In this course you can evaluate your own entrepreneur skills and expand your understanding of the game industry.

Course competences:
Business competence
Game production competence

The learning objectives of the course:
After this course you will know what it takes to start up a game studio. You will understand the requirements from the technological, business, personnel and funding point of views. You will understand how to plan and manage the cash flow and what kind of sources can be used to support your game business.

Content

This course is a game related part for the entrepreneurial studies. In this course you will not develop (of course you can) your own business but more to get acquainted with the specialties in the game industry. You will learn how the funding is organized in game business and what kind of sources there are to be used. What is the role of the publisher and what kind of agreements you are to be made with them? You will also learn what is the role of marketing and how that should applied in start-ups.

Teaching methods

After each class there are assignments related to the day's topic. There will be time to do the assignments during the 2,5 hours of class.

Student workload

If you'll do the assignments during the classes, it's easy.

Assessment criteria, approved/failed

You recognize the needs and requirements for starting up and running a game studio. You know what it takes to create a successful deck for funding. You get connected with the (local/national/global) game industry and apply research among them.

Qualifications

You need to have entrepreneurial skills and understanding of the terms and acronyms in the business overall.

Further information

The course is passed by doing the assignments and participating to the classes.

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