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Advanced Content for Games (5op)

Toteutuksen tunnus: HTGP0490-3005

Toteutuksen perustiedot


Ajoitus
12.01.2026 - 20.05.2026
Toteutus ei ole vielä alkanut.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Liiketoimintayksikkö
Toimipiste
Pääkampus
Opetuskielet
englanti
Paikat
20 - 30
Koulutus
Bachelor's Degree Programme in Business Information Technology
Opettajat
Marko Leppänen
Ilari Miikkulainen
Vastuuopettaja
Teija Koskinen
Ryhmät
HTG23S1
Bachelor's Degree Programme in Business Information Technology
Opintojakso
HTGP0490

Toteutukselle Advanced Content for Games HTGP0490-3005 ei valitettavasti löytynyt varauksia. Varauksia ei ole mahdollisesti vielä julkaistu tai toteutus on itsenäisesti suoritettava.

Arviointiasteikko

0-5

Tavoitteet

The object of the course
This course concentrates on interesting topical phenomena in the game industry. We are offering various specific tailormade courses during the academic year related e.g., game audio (new audio technologies, middleware), XR-technologies (AR, VR telepresence), game art, programming and game business. The need for this course rises from the need of the game community, game production programme and the stakeholders from the industry

After completing this course, you will learn new game industry competence in an advanced level which is useful in your career within game industry.

Course competences
Game Production Competence

The learning objectives of the course
The content varies and it depends on the resources and needs of the game community. There will be one to two different courses implementations during the academic year and those who have basic or advanced skills and competences in that particular field are able to join the course.

Sisältö

Because of the nature of the course and its alternating topics, the content of the course varies. This course is dedicated to those who are already at a certain level in a specific field and the course is offered not only for the JAMK students but everybody who is motivated, engaged, and has previous skills in the area. The idea is also to support a special advanced community within that particular field to increase crowdsourcing and knowledge sharing among peers.

Oppimateriaalit

Learning materials and recommended literature will be based on the implementation specialty.

Opetusmenetelmät

The course consists work shops and project-based learning. The course will be implemented by general lectures, learning assignments and practical project work. During the course the student will learn the basic terminology and the general mindset of narrative. The student will also become acquainted with the tools and conventions to make appropriate manuscript for the game concept.

Harjoittelu- ja työelämäyhteistyö

Asiantuntijoiden erityisluentoja aiheesta.

Tenttien ajankohdat ja uusintamahdollisuudet

Students will be evaluated based on the criteria of the implementation. The evaluation details will be explained in detail by each implementation.

Toteutuksen valinnaiset suoritustavat

Sinulla on oikeus hakea osaamisen tunnistamista ja tunnustamista, jos sinulla on aiemmin hankittua osaamista (esimerkiksi muualla suoritettuja korkeakouluopintoja), joita voidaan katsoa hyväksi nyt suoritettavaan tutkintoon.

Osaamisen tunnistamisessa ja tunnustamisessa on kolme päätapaa: hyväksilukeminen (korvaaminen, sisällyttäminen) ja muulla tavoin hankitun osaamisen tunnistaminen ja tunnustaminen sekä opinnollistaminen. Lisätietoa JAMKin tutkintosäännössä, luku 17.

Opiskelijan ajankäyttö ja kuormitus

Kurssin työmäärä on 5 opintopistettä, mikä vastaa 135 työtuntia.

Esitietovaatimukset

Earlier expertise in the specific field related to topic. Academic and/or practical competences. Participants for targeted courses will be found through existing channels of the game community and academic tracks.

Lisätiedot

During the course the will learn different work life skills and competences based on narrative design/level design criteria introduced in game badges -map (https://gamebadges.eu/)

Student has option to specialise to different areas within Narrative area and assessment will be done according to badge-map within the skillset chart. During the course taylor course progression plan will be made with the teacher related to specific chosen area.

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