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Serious Games and GamificationLaajuus (5 cr)

Code: HG00CI52

Credits

5 op

Teaching language

  • English

Responsible person

  • Ilari Miikkulainen
  • Mika Karhulahti

Objective

The object of the course
In which way intrinsic motivation drives people to do something? How to engage people to act somehow? In which way people can be motivate to do something? Which kind of serious games exists and what are the best practises and functions which make people move?
What is gamification and does it really effect and if it does, where, when and why?

During this course you will become acquainted with the world of serious games and gamification. You will get an overview on different types of serious games. You are able to recognize factors which can engage and/or manipulate people to activate to do something in various fields such as in education, healthcare or business. You will understand in which way intrinsic motivation and self-determination theory effects in our everyday life and in which way you are able to engage people to do something reasonable and meaningful in their life.


Course competences
- You take responsibility for group learning and sharing what has been learned.
- You are able to work in projects in cooperation with actors of different fields.
- You can analyze, evaluate and develop activities in the field of gamification
- You understands business, game industry and monetization aspects and can apply them in the gamification production.

The learning objectives of the course

During this course you will learn the basic psychological framework behind serious games and gamification. You will also become acquainted how people can be engaged and how they are able to develop themselves in various areas though serious games and gamified solutions. You are able to product a serous game or gamified concept.

Content

You will learn to understand basic psychologic framework behind serious games and gamification. You are also able to implement this theory to real life situations and solutions.
You will learn how basic MDA-elements are related to gamified solutions and what game-like elements are.
During the course we will use Design Thinking method as base for concept work.

Qualifications

This course is suitable for all JAMK and Edu-futura students with previous background in own field of expertise if you are motivated with concepting and serious games/gamification.
Basic project work skills required.

Assessment criteria, satisfactory (1)

Sufficient (1): You have knowledge in the area of serious games and gamification. You know the basic concepts and theoretical framework behind serious games. You are able to develop a concept seed concerning serious game or gamified solution.

Satisfactory (2): You understand the concepts and you are able to show which way your concept idea effects to the target audience/group. You have a knowledge to use various game-like elements which engage people to develop themselves. You are able to work in serious game development group and use your skills to improve the process.

Assessment criteria, good (3)

Good (3): You understand theoretical background of serious games and can apply the gained knowledge in a real-life development project. You can apply the skills and knowledge to solve problems. You understand the correlation between MDA and gamification and are able to apply reasonable game-like elements into non-game environment in your project.

Very good (4): You understand the theoretical concepts behind non-game solutions thoroughly and you will be able to analyze existing solutions from MDA and SDT view point. You are able to make decent serious game and/or gamified solution/concept which is useful in chosen field of industry.

Assessment criteria, excellent (5)

Excellent (5): You understand the theoretical framework thoroughly and you will be able to analyze gamified concepts critically. You can analytically discuss about gamification and serious games, present and defend (based on knowledge and evidence) your opinions. You are able to show the critical points though game theory and MDA as well as from the psychologic view point. You can implement your knowledge and understanding concerning the topic also in your own field of expertise. Your gamified concept/prototype is in the level that it would be possible to continue to the production phase.