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Game Monetization and AnalyticsLaajuus (5 cr)

Code: HTGP0340

Credits

5 op

Teaching language

  • English

Responsible person

  • Mika Karhulahti

Objective

The object of the course
Are you interested in how to make money with games? How to reach audiences and acquire users? The course provides a detailed look into monetization and business analytics in games.

Course competences
Business competence
Cross-disciplinary competence in Games
Game production competence

The learning objectives of the course
The student who completes the course will learn to know and understand the core processes and key methods of monetization, user acquisition, marketing, branding and analytics.

Content

In the course you will be focused on the basic concepts related to game monetization and analytics. You will learn tools and methods, as well as learn to analyze existing products in the markets.

Qualifications

Basic understanding of business operations, entrepreneurship and game industry is required.

Assessment criteria, satisfactory (1)

Sufficient (1): You have knowledge in the monetization and analytics. You know the key concepts and what they mean.

Satisfactory (2): You understand the concepts of monetization and analytics and how they are related to game development and team work. You understand the different mechanics of monetization.

Assessment criteria, good (3)

Good (3): You understand the concepts of monetization and analytics and can apply the gained knowledge in a real-life development project.

Very good (4): You understand the concepts of monetization and analytics thoroughly and you will be able to analyze current trends. You can critically evaluate different mechanics and apply them effectively in a real-life development project.

Assessment criteria, excellent (5)

Excellent (5): You can analytically discuss about the concepts in monetization and analytics and present and defend (based on knowledge and evidence) your opinions. You can question the presented information and give valid options. You can critically evaluate trends and different mechanics and apply them effectively in a real-life development project. You can use your knowledge and skills to find solutions.

Materials

Online learning material

Further information

The course can be included in various study modules in the area of ICT or business. These kinds of modules may be of type diplomas or other life-long-learning study modules.

Enrollment

01.08.2024 - 22.08.2024

Timing

26.08.2024 - 18.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Face-to-face

Unit

School of Business

Campus

Main Campus

Teaching languages
  • English
Seats

20 - 35

Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Mika Karhulahti
  • Topias Paasonen
Groups
  • HTG23S1
    Bachelor's Degree Programme in Business Information Technology
  • ZJA24KI
    Avoin amk, tiko

Objective

The object of the course
Are you interested in how to make money with games? How to reach audiences and acquire users? The course provides a detailed look into monetization and business analytics in games.

Course competences
Business competence
Cross-disciplinary competence in Games
Game production competence

The learning objectives of the course
The student who completes the course will learn to know and understand the core processes and key methods of monetization, user acquisition, marketing, branding and analytics.

Content

In the course you will be focused on the basic concepts related to game monetization and analytics. You will learn tools and methods, as well as learn to analyze existing products in the markets.

Location and time

At Rajakatu, on Thrusdays.

Teaching methods

Classroom activities combined with excercises and presentations.

A mandatory group activity spanning the whole course, where the students will apply different monetization models

Exam schedules

One on one discussion tests in December, retries in January.

Vaihtoehtoiset suoritustavat

Only when agreed upon separately.

Student workload

One credit corresponds to an average of 27 hours of work. The load is distributed between lectures, lecture activities and team assignments.

Content scheduling

Each lecture will contain a new monetization model or part of analytics.

Further information

Avoin amk 5
EduFutura 5

Evaluation scale

0-5

Arviointikriteerit, tyydyttävä (1-2)

Sufficient (1): You have knowledge in the monetization and analytics. You know the key concepts and what they mean.

Satisfactory (2): You understand the concepts of monetization and analytics and how they are related to game development and team work. You understand the different mechanics of monetization.

Arviointikriteerit, hyvä (3-4)

Good (3): You understand the concepts of monetization and analytics and can apply the gained knowledge in a real-life development project.

Very good (4): You understand the concepts of monetization and analytics thoroughly and you will be able to analyze current trends. You can critically evaluate different mechanics and apply them effectively in a real-life development project.

Assessment criteria, excellent (5)

Excellent (5): You can analytically discuss about the concepts in monetization and analytics and present and defend (based on knowledge and evidence) your opinions. You can question the presented information and give valid options. You can critically evaluate trends and different mechanics and apply them effectively in a real-life development project. You can use your knowledge and skills to find solutions.

Qualifications

Basic understanding of business operations, entrepreneurship and game industry is required.

Further information

The course can be included in various study modules in the area of ICT or business. These kinds of modules may be of type diplomas or other life-long-learning study modules.

Enrollment

01.08.2023 - 24.08.2023

Timing

11.09.2023 - 19.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Face-to-face

Unit

School of Business

Campus

Main Campus

Teaching languages
  • English
Seats

20 - 41

Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Topias Paasonen
  • Mika Karhulahti
Groups
  • HTG22S1
    Bachelor's Degree Programme in Business Information Technology
  • ZJA23SI
    Avoin amk, tiko

Objective

The object of the course
Are you interested in how to make money with games? How to reach audiences and acquire users? The course provides a detailed look into monetization and business analytics in games.

Course competences
Business competence
Cross-disciplinary competence in Games
Game production competence

The learning objectives of the course
The student who completes the course will learn to know and understand the core processes and key methods of monetization, user acquisition, marketing, branding and analytics.

Content

In the course you will be focused on the basic concepts related to game monetization and analytics. You will learn tools and methods, as well as learn to analyze existing products in the markets.

Location and time

At Rajakatu, on Thrusdays.

Teaching methods

Classroom activities combined with excercises and presentations.

A mandatory group activity spanning the whole course, where the students will apply different monetization models

Exam schedules

One on one discussion tests in December, retries in January.

Vaihtoehtoiset suoritustavat

Only when agreed upon separately.

Student workload

One credit corresponds to an average of 27 hours of work. The load is distributed between lectures, lecture activities and team assignments.

Content scheduling

Each lecture will contain a new monetization model or part of analytics.

Further information

Avoin amk 2
EduFutura 3

Evaluation scale

0-5

Arviointikriteerit, tyydyttävä (1-2)

Sufficient (1): You have knowledge in the monetization and analytics. You know the key concepts and what they mean.

Satisfactory (2): You understand the concepts of monetization and analytics and how they are related to game development and team work. You understand the different mechanics of monetization.

Arviointikriteerit, hyvä (3-4)

Good (3): You understand the concepts of monetization and analytics and can apply the gained knowledge in a real-life development project.

Very good (4): You understand the concepts of monetization and analytics thoroughly and you will be able to analyze current trends. You can critically evaluate different mechanics and apply them effectively in a real-life development project.

Assessment criteria, excellent (5)

Excellent (5): You can analytically discuss about the concepts in monetization and analytics and present and defend (based on knowledge and evidence) your opinions. You can question the presented information and give valid options. You can critically evaluate trends and different mechanics and apply them effectively in a real-life development project. You can use your knowledge and skills to find solutions.

Qualifications

Basic understanding of business operations, entrepreneurship and game industry is required.

Further information

The course can be included in various study modules in the area of ICT or business. These kinds of modules may be of type diplomas or other life-long-learning study modules.

Enrollment

01.08.2022 - 25.08.2022

Timing

12.09.2022 - 21.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Face-to-face

Unit

School of Business

Campus

Main Campus

Teaching languages
  • English
Seats

0 - 41

Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Niko Kiviaho
  • Topias Paasonen
  • Mika Karhulahti
Groups
  • ZJK22SI
    Korkeakoulujen välinen yhteistyö, TIKO
  • HTG21S1
    Bachelor's Degree Programme in Business Information Technology
  • ZJA22SI
    Avoin AMK, tiko

Objective

The object of the course
Are you interested in how to make money with games? How to reach audiences and acquire users? The course provides a detailed look into monetization and business analytics in games.

Course competences
Business competence
Cross-disciplinary competence in Games
Game production competence

The learning objectives of the course
The student who completes the course will learn to know and understand the core processes and key methods of monetization, user acquisition, marketing, branding and analytics.

Content

In the course you will be focused on the basic concepts related to game monetization and analytics. You will learn tools and methods, as well as learn to analyze existing products in the markets.

Location and time

At Rajakatu, on Thrusdays.

Teaching methods

Classroom activities combined with excercises and presentations.

A mandatory group activity spanning the whole course, where the students will apply different monetization models

Exam schedules

One on one discussion tests in December, retries in January.

Vaihtoehtoiset suoritustavat

Only when agreed upon separately.

Student workload

One credit corresponds to an average of 27 hours of work. The load is distributed between lectures, lecture activities and team assignments.

Content scheduling

Each lecture will contain a new monetization model or part of analytics.

Further information

EduFutura 5

Evaluation scale

0-5

Arviointikriteerit, tyydyttävä (1-2)

Sufficient (1): You have knowledge in the monetization and analytics. You know the key concepts and what they mean.

Satisfactory (2): You understand the concepts of monetization and analytics and how they are related to game development and team work. You understand the different mechanics of monetization.

Arviointikriteerit, hyvä (3-4)

Good (3): You understand the concepts of monetization and analytics and can apply the gained knowledge in a real-life development project.

Very good (4): You understand the concepts of monetization and analytics thoroughly and you will be able to analyze current trends. You can critically evaluate different mechanics and apply them effectively in a real-life development project.

Assessment criteria, excellent (5)

Excellent (5): You can analytically discuss about the concepts in monetization and analytics and present and defend (based on knowledge and evidence) your opinions. You can question the presented information and give valid options. You can critically evaluate trends and different mechanics and apply them effectively in a real-life development project. You can use your knowledge and skills to find solutions.

Qualifications

Basic understanding of business operations, entrepreneurship and game industry is required.

Further information

The course can be included in various study modules in the area of ICT or business. These kinds of modules may be of type diplomas or other life-long-learning study modules.