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FF Ticorporate Demo Lab 1Laajuus (5 cr)

Code: HTGP0460

Credits

5 op

Teaching language

  • English
  • Finnish

Responsible person

  • Risto Koskenkorva, BIT
  • Jere Lamberg
  • Antony Smal

Objective

The object of the course
Creating new game and software product ideas and concepts are the bread and butter for an entrepreneur working in ICT development business. Ticorporate Demo Lab 1 provides you a hands-on experience on developing a product idea to a product concept.

It is important to know how new concepts and product ideas are created. During the course you will also get to present your pitch and ideas to your peers and industry professionals (if available). After completing this course, you have participated in creating a videogame or a software concept and a product idea in a cross-disciplinary environment.

Course Competences
Business competence
Software engineering competence
System and methods in ICT
Cross-disciplinary competence in games
Game production competence
Software development competence
Specialization in ICT
Ethical competence
Internationalisation and communications competence
Learning and information management competence
Entrepreneurship, innovation and working community competence

The learning objectives of the course
When you complete this course, you are able to create a new software, or a game concept based on an idea. You grow understanding of concept development work, create a concept description and take responsibility of your teams work and performance. As an addition you will be able to assess the attractiveness of a concept and pick the best product idea to develop a concept from. You will also develop that concept and idea into a prototype. You apply sustainable development skills as well as innovation and project methods as part of development work.

Content

Ticorporate Demo Lab 1. consists of three parts.
- Finding and researching an idea and choosing one for concept development
- Developing the chosen idea to a concept pitch and a prototype with a team
- Presenting that concept and prototype to peers, lecturers and industry professionals (if available)

Qualifications

Understanding of project management and project processes. Basic understanding of concept creation. Completed basic studies of own field.

Assessment criteria, satisfactory (1)

Sufficient 1: You know the basic principles of concept creation. You know how to work in a group to achieve a common goal. You know how to prepare a presentation and deliver a pitch.

Satisfactory 2: You understand the principles of concept creation and development. You have comprehension of working in a group and about the different roles. You are able to prepare a presentation and deliver a pitch. You are able to participate in creating a prototype.

Assessment criteria, good (3)

Good 3: You understand the principles of concept creation and development and you can apply that knowledge to a project and in creating a prototype. You have comprehension of working in a group and about the different roles. You can work productively. You understand what areas of presentation are important and use that knowledge to deliver a comprehensive pitch.

Very Good 4: You understand the principles of concept creation and development thoroughly and you will be able to analyze the impact of different areas in creating a prototype. You can analytically think about your group and work productively. You can analytically think about your presentation to create a comprehensive pitch.

Assessment criteria, excellent (5)

Exceptional 5: You can analytically discuss about the principles of concept creation and present and defend (based on knowledge and evidence) your concept. You can also use that knowledge to create a prototype. You can question the presented information and give valid options. You can analytically think about your group, and work productively. You can analytically think about your presentation to create an analytical and comprehensive pitch. You can extend and widen your skills and knowledge on your own.

Enrollment

01.08.2024 - 22.08.2024

Timing

26.08.2024 - 18.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Face-to-face

Unit

School of Business

Teaching languages
  • English
Seats

20 - 35

Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Risto Koskenkorva
  • Jere Lamberg
Groups
  • HTG22S1
    Bachelor's Degree Programme in Business Information Technology

Objectives

The object of the course
Creating new game and software product ideas and concepts are the bread and butter for an entrepreneur working in ICT development business. Ticorporate Demo Lab 1 provides you a hands-on experience on developing a product idea to a product concept.

It is important to know how new concepts and product ideas are created. During the course you will also get to present your pitch and ideas to your peers and industry professionals (if available). After completing this course, you have participated in creating a videogame or a software concept and a product idea in a cross-disciplinary environment.

Course Competences
Business competence
Software engineering competence
System and methods in ICT
Cross-disciplinary competence in games
Game production competence
Software development competence
Specialization in ICT
Ethical competence
Internationalisation and communications competence
Learning and information management competence
Entrepreneurship, innovation and working community competence

The learning objectives of the course
When you complete this course, you are able to create a new software, or a game concept based on an idea. You grow understanding of concept development work, create a concept description and take responsibility of your teams work and performance. As an addition you will be able to assess the attractiveness of a concept and pick the best product idea to develop a concept from. You will also develop that concept and idea into a prototype. You apply sustainable development skills as well as innovation and project methods as part of development work.

Content

Ticorporate Demo Lab 1. consists of three parts.
- Finding and researching an idea and choosing one for concept development
- Developing the chosen idea to a concept pitch and a prototype with a team
- Presenting that concept and prototype to peers, lecturers and industry professionals (if available)

Learning materials and recommended literature

Teachers written material and slides.

Teaching methods

- Design thinking
- Project-based learning
- Specialized study groups
- Groupwork

Practical training and working life connections

You will be working from Digi & Game Center. You are able (and encouraged) to present your work and project to industry specialists.

Exam dates and retake possibilities

Mid December.

Exact dates and the chances to retake are announced at the start of the course.

Alternative completion methods

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.

Student workload

Full workload:
- 54h sustainable development
- 81h of project studies, ideation, planning

Distribution of workload:
- 40 hours of instruction and teaching
- 90 hours of independent work

Content scheduling

DemoLab 1 starts intensively. The first three weeks of the course consists of working in groups and creating ideas and concepts. Then a prototype based of one concept/idea. After that, the groups work independently and meet about every two weeks at various Scrum ceremonies. These include retrospective, backlog grooming and sprint planning.

The course ends with a final presentation in December.

Evaluation scale

0-5

Evaluation criteria, satisfactory (1-2)

Sufficient 1: You know the basic principles of concept creation. You know how to work in a group to achieve a common goal. You know how to prepare a presentation and deliver a pitch.

Satisfactory 2: You understand the principles of concept creation and development. You have comprehension of working in a group and about the different roles. You are able to prepare a presentation and deliver a pitch. You are able to participate in creating a prototype.

Evaluation criteria, good (3-4)

Good 3: You understand the principles of concept creation and development and you can apply that knowledge to a project and in creating a prototype. You have comprehension of working in a group and about the different roles. You can work productively. You understand what areas of presentation are important and use that knowledge to deliver a comprehensive pitch.

Very Good 4: You understand the principles of concept creation and development thoroughly and you will be able to analyze the impact of different areas in creating a prototype. You can analytically think about your group and work productively. You can analytically think about your presentation to create a comprehensive pitch.

Evaluation criteria, excellent (5)

Exceptional 5: You can analytically discuss about the principles of concept creation and present and defend (based on knowledge and evidence) your concept. You can also use that knowledge to create a prototype. You can question the presented information and give valid options. You can analytically think about your group, and work productively. You can analytically think about your presentation to create an analytical and comprehensive pitch. You can extend and widen your skills and knowledge on your own.

Prerequisites

Understanding of project management and project processes. Basic understanding of concept creation. Completed basic studies of own field.

Enrollment

01.08.2024 - 22.08.2024

Timing

26.08.2024 - 18.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Face-to-face

Unit

School of Business

Teaching languages
  • Finnish
Seats

20 - 35

Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Jere Lamberg
Groups
  • HTK22S1
    Tietojenkäsittely (AMK)

Objectives

The object of the course
Creating new game and software product ideas and concepts are the bread and butter for an entrepreneur working in ICT development business. Ticorporate Demo Lab 1 provides you a hands-on experience on developing a product idea to a product concept.

It is important to know how new concepts and product ideas are created. During the course you will also get to present your pitch and ideas to your peers and industry professionals (if available). After completing this course, you have participated in creating a videogame or a software concept and a product idea in a cross-disciplinary environment.

Course Competences
Business competence
Software engineering competence
System and methods in ICT
Cross-disciplinary competence in games
Game production competence
Software development competence
Specialization in ICT
Ethical competence
Internationalisation and communications competence
Learning and information management competence
Entrepreneurship, innovation and working community competence

The learning objectives of the course
When you complete this course, you are able to create a new software, or a game concept based on an idea. You grow understanding of concept development work, create a concept description and take responsibility of your teams work and performance. As an addition you will be able to assess the attractiveness of a concept and pick the best product idea to develop a concept from. You will also develop that concept and idea into a prototype. You apply sustainable development skills as well as innovation and project methods as part of development work.

Content

Ticorporate Demo Lab 1. consists of three parts.
- Finding and researching an idea and choosing one for concept development
- Developing the chosen idea to a concept pitch and a prototype with a team
- Presenting that concept and prototype to peers, lecturers and industry professionals (if available)

Time and location

Autumn 2025 Digi&Game Center

Learning materials and recommended literature

Teachers written material and slides.

Teaching methods

- Design thinking
- Project-based learning
- Specialized study groups
- Groupwork

Practical training and working life connections

You will be working from Digi & Game Center. You are able (and encouraged) to present your work and project to industry specialists.

Exam dates and retake possibilities

Mid December.

Exact dates and the chances to retake are announced at the start of the course.

Alternative completion methods

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.

Student workload

Full workload:
- 54h sustainable development
- 81h of project studies, ideation, planning

Distribution of workload:
- 40 hours of instruction and teaching
- 90 hours of independent work

Content scheduling

DemoLab 1 starts intensively. The first three weeks of the course consists of working in groups and creating ideas and concepts. Then a prototype based of one concept/idea. After that, the groups work independently and meet about every two weeks at various Scrum ceremonies. These include retrospective, backlog grooming and sprint planning.

The course ends with a final presentation in December.

Evaluation scale

0-5

Evaluation criteria, satisfactory (1-2)

Sufficient 1: You know the basic principles of concept creation. You know how to work in a group to achieve a common goal. You know how to prepare a presentation and deliver a pitch.

Satisfactory 2: You understand the principles of concept creation and development. You have comprehension of working in a group and about the different roles. You are able to prepare a presentation and deliver a pitch. You are able to participate in creating a prototype.

Evaluation criteria, good (3-4)

Good 3: You understand the principles of concept creation and development and you can apply that knowledge to a project and in creating a prototype. You have comprehension of working in a group and about the different roles. You can work productively. You understand what areas of presentation are important and use that knowledge to deliver a comprehensive pitch.

Very Good 4: You understand the principles of concept creation and development thoroughly and you will be able to analyze the impact of different areas in creating a prototype. You can analytically think about your group and work productively. You can analytically think about your presentation to create a comprehensive pitch.

Evaluation criteria, excellent (5)

Exceptional 5: You can analytically discuss about the principles of concept creation and present and defend (based on knowledge and evidence) your concept. You can also use that knowledge to create a prototype. You can question the presented information and give valid options. You can analytically think about your group, and work productively. You can analytically think about your presentation to create an analytical and comprehensive pitch. You can extend and widen your skills and knowledge on your own.

Prerequisites

Understanding of project management and project processes. Basic understanding of concept creation. Completed basic studies of own field.

Enrollment

01.08.2023 - 24.08.2023

Timing

28.08.2023 - 19.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Face-to-face

Unit

School of Business

Teaching languages
  • English
  • Finnish
Seats

20 - 35

Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Risto Koskenkorva
  • Jere Lamberg
Groups
  • HTG21S1
    Bachelor's Degree Programme in Business Information Technology

Objectives

The object of the course
Creating new game and software product ideas and concepts are the bread and butter for an entrepreneur working in ICT development business. Ticorporate Demo Lab 1 provides you a hands-on experience on developing a product idea to a product concept.

It is important to know how new concepts and product ideas are created. During the course you will also get to present your pitch and ideas to your peers and industry professionals (if available). After completing this course, you have participated in creating a videogame or a software concept and a product idea in a cross-disciplinary environment.

Course Competences
Business competence
Software engineering competence
System and methods in ICT
Cross-disciplinary competence in games
Game production competence
Software development competence
Specialization in ICT
Ethical competence
Internationalisation and communications competence
Learning and information management competence
Entrepreneurship, innovation and working community competence

The learning objectives of the course
When you complete this course, you are able to create a new software, or a game concept based on an idea. You grow understanding of concept development work, create a concept description and take responsibility of your teams work and performance. As an addition you will be able to assess the attractiveness of a concept and pick the best product idea to develop a concept from. You will also develop that concept and idea into a prototype. You apply sustainable development skills as well as innovation and project methods as part of development work.

Content

Ticorporate Demo Lab 1. consists of three parts.
- Finding and researching an idea and choosing one for concept development
- Developing the chosen idea to a concept pitch and a prototype with a team
- Presenting that concept and prototype to peers, lecturers and industry professionals (if available)

Learning materials and recommended literature

Teachers written material and slides.

Teaching methods

- Design thinking
- Project-based learning
- Specialized study groups
- Groupwork

Practical training and working life connections

You will be working from Digi & Game Center. You are able (and encouraged) to present your work and project to industry specialists.

Exam dates and retake possibilities

Mid December.

Exact dates and the chances to retake are announced at the start of the course.

Alternative completion methods

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.

Student workload

Full workload:
- 54h sustainable development
- 81h of project studies, ideation, planning

Distribution of workload:
- 40 hours of instruction and teaching
- 90 hours of independent work

Content scheduling

DemoLab 1 starts intensively. The first three weeks of the course consists of working in groups and creating ideas and concepts. Then a prototype based of one concept/idea. After that, the groups work independently and meet about every two weeks at various Scrum ceremonies. These include retrospective, backlog grooming and sprint planning.

The course ends with a final presentation in December.

Evaluation scale

0-5

Evaluation criteria, satisfactory (1-2)

Sufficient 1: You know the basic principles of concept creation. You know how to work in a group to achieve a common goal. You know how to prepare a presentation and deliver a pitch.

Satisfactory 2: You understand the principles of concept creation and development. You have comprehension of working in a group and about the different roles. You are able to prepare a presentation and deliver a pitch. You are able to participate in creating a prototype.

Evaluation criteria, good (3-4)

Good 3: You understand the principles of concept creation and development and you can apply that knowledge to a project and in creating a prototype. You have comprehension of working in a group and about the different roles. You can work productively. You understand what areas of presentation are important and use that knowledge to deliver a comprehensive pitch.

Very Good 4: You understand the principles of concept creation and development thoroughly and you will be able to analyze the impact of different areas in creating a prototype. You can analytically think about your group and work productively. You can analytically think about your presentation to create a comprehensive pitch.

Evaluation criteria, excellent (5)

Exceptional 5: You can analytically discuss about the principles of concept creation and present and defend (based on knowledge and evidence) your concept. You can also use that knowledge to create a prototype. You can question the presented information and give valid options. You can analytically think about your group, and work productively. You can analytically think about your presentation to create an analytical and comprehensive pitch. You can extend and widen your skills and knowledge on your own.

Prerequisites

Understanding of project management and project processes. Basic understanding of concept creation. Completed basic studies of own field.

Enrollment

01.08.2023 - 24.08.2023

Timing

28.08.2023 - 19.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Face-to-face

Unit

School of Business

Teaching languages
  • Finnish
Seats

0 - 35

Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Jere Lamberg
  • Tommi Tuikka
Groups
  • HTK21S1
    Tietojenkäsittely (AMK)

Objectives

The object of the course
Creating new game and software product ideas and concepts are the bread and butter for an entrepreneur working in ICT development business. Ticorporate Demo Lab 1 provides you a hands-on experience on developing a product idea to a product concept.

It is important to know how new concepts and product ideas are created. During the course you will also get to present your pitch and ideas to your peers and industry professionals (if available). After completing this course, you have participated in creating a videogame or a software concept and a product idea in a cross-disciplinary environment.

Course Competences
Business competence
Software engineering competence
System and methods in ICT
Cross-disciplinary competence in games
Game production competence
Software development competence
Specialization in ICT
Ethical competence
Internationalisation and communications competence
Learning and information management competence
Entrepreneurship, innovation and working community competence

The learning objectives of the course
When you complete this course, you are able to create a new software, or a game concept based on an idea. You grow understanding of concept development work, create a concept description and take responsibility of your teams work and performance. As an addition you will be able to assess the attractiveness of a concept and pick the best product idea to develop a concept from. You will also develop that concept and idea into a prototype. You apply sustainable development skills as well as innovation and project methods as part of development work.

Content

Ticorporate Demo Lab 1. consists of three parts.
- Finding and researching an idea and choosing one for concept development
- Developing the chosen idea to a concept pitch and a prototype with a team
- Presenting that concept and prototype to peers, lecturers and industry professionals (if available)

Learning materials and recommended literature

Teachers written material and slides

Teaching methods

- Design thinking
- Project-based learning
- Specialized study groups
- Groupwork

Practical training and working life connections

You will be working from Digi & Game Center. You are able (and encouraged) to present your work and project to industry specialists.

Exam dates and retake possibilities

Mid December.

Exact dates and the chances to retake are announced at the start of the course.

Alternative completion methods

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.

Student workload

Full workload:
- 54h sustainable development
- 81h of project studies, ideation, planning

Distribution of workload:
- 40 hours of instruction and teaching
- 90 hours of independent work

Content scheduling

DemoLab 1 starts intensively. The first three weeks of the course consists of working in groups and creating ideas and concepts. Then a prototype based of one concept/idea. After that, the groups work independently and meet about every two weeks at various Scrum ceremonies. These include retrospective, backlog grooming and sprint planning.

The course ends with a final presentation in December.

Evaluation scale

0-5

Evaluation criteria, satisfactory (1-2)

Sufficient 1: You know the basic principles of concept creation. You know how to work in a group to achieve a common goal. You know how to prepare a presentation and deliver a pitch.

Satisfactory 2: You understand the principles of concept creation and development. You have comprehension of working in a group and about the different roles. You are able to prepare a presentation and deliver a pitch. You are able to participate in creating a prototype.

Evaluation criteria, good (3-4)

Good 3: You understand the principles of concept creation and development and you can apply that knowledge to a project and in creating a prototype. You have comprehension of working in a group and about the different roles. You can work productively. You understand what areas of presentation are important and use that knowledge to deliver a comprehensive pitch.

Very Good 4: You understand the principles of concept creation and development thoroughly and you will be able to analyze the impact of different areas in creating a prototype. You can analytically think about your group and work productively. You can analytically think about your presentation to create a comprehensive pitch.

Evaluation criteria, excellent (5)

Exceptional 5: You can analytically discuss about the principles of concept creation and present and defend (based on knowledge and evidence) your concept. You can also use that knowledge to create a prototype. You can question the presented information and give valid options. You can analytically think about your group, and work productively. You can analytically think about your presentation to create an analytical and comprehensive pitch. You can extend and widen your skills and knowledge on your own.

Prerequisites

Understanding of project management and project processes. Basic understanding of concept creation. Completed basic studies of own field.

Enrollment

01.08.2022 - 25.08.2022

Timing

29.08.2022 - 21.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Face-to-face, 40 % Online learning

Unit

School of Business

Teaching languages
  • English
Seats

0 - 35

Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Risto Koskenkorva
  • Teemu Pölkki
Groups
  • HTG20S1
    Bachelor's Degree Programme in Business Information Technology

Objectives

The object of the course
Creating new game and software product ideas and concepts are the bread and butter for an entrepreneur working in ICT development business. Ticorporate Demo Lab 1 provides you a hands-on experience on developing a product idea to a product concept.

It is important to know how new concepts and product ideas are created. During the course you will also get to present your pitch and ideas to your peers and industry professionals (if available). After completing this course, you have participated in creating a videogame or a software concept and a product idea in a cross-disciplinary environment.

Course Competences
Business competence
Software engineering competence
System and methods in ICT
Cross-disciplinary competence in games
Game production competence
Software development competence
Specialization in ICT
Ethical competence
Internationalisation and communications competence
Learning and information management competence
Entrepreneurship, innovation and working community competence

The learning objectives of the course
When you complete this course, you are able to create a new software, or a game concept based on an idea. You grow understanding of concept development work, create a concept description and take responsibility of your teams work and performance. As an addition you will be able to assess the attractiveness of a concept and pick the best product idea to develop a concept from. You will also develop that concept and idea into a prototype. You apply sustainable development skills as well as innovation and project methods as part of development work.

Content

Ticorporate Demo Lab 1. consists of three parts.
- Finding and researching an idea and choosing one for concept development
- Developing the chosen idea to a concept pitch and a prototype with a team
- Presenting that concept and prototype to peers, lecturers and industry professionals (if available)

Learning materials and recommended literature

Teachers written material and slides.

Teaching methods

- Design thinking
- Project-based learning
- Specialized study groups
- Groupwork

Practical training and working life connections

You will be working from Digi & Game Center. You are able (and encouraged) to present your work and project to industry specialists.

Exam dates and retake possibilities

Mid December.

Exact dates and the chances to retake are announced at the start of the course.

Alternative completion methods

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.

Student workload

Full workload:
- 54h sustainable development
- 81h of project studies, ideation, planning

Distribution of workload:
- 40 hours of instruction and teaching
- 90 hours of independent work

Content scheduling

DemoLab 1 starts intensively. The first three weeks of the course consists of working in groups and creating ideas and concepts. Then a prototype based of one concept/idea. After that, the groups work independently and meet about every two weeks at various Scrum ceremonies. These include retrospective, backlog grooming and sprint planning.

The course ends with a final presentation in December.

Evaluation scale

0-5

Evaluation criteria, satisfactory (1-2)

Sufficient 1: You know the basic principles of concept creation. You know how to work in a group to achieve a common goal. You know how to prepare a presentation and deliver a pitch.

Satisfactory 2: You understand the principles of concept creation and development. You have comprehension of working in a group and about the different roles. You are able to prepare a presentation and deliver a pitch. You are able to participate in creating a prototype.

Evaluation criteria, good (3-4)

Good 3: You understand the principles of concept creation and development and you can apply that knowledge to a project and in creating a prototype. You have comprehension of working in a group and about the different roles. You can work productively. You understand what areas of presentation are important and use that knowledge to deliver a comprehensive pitch.

Very Good 4: You understand the principles of concept creation and development thoroughly and you will be able to analyze the impact of different areas in creating a prototype. You can analytically think about your group and work productively. You can analytically think about your presentation to create a comprehensive pitch.

Evaluation criteria, excellent (5)

Exceptional 5: You can analytically discuss about the principles of concept creation and present and defend (based on knowledge and evidence) your concept. You can also use that knowledge to create a prototype. You can question the presented information and give valid options. You can analytically think about your group, and work productively. You can analytically think about your presentation to create an analytical and comprehensive pitch. You can extend and widen your skills and knowledge on your own.

Prerequisites

Understanding of project management and project processes. Basic understanding of concept creation. Completed basic studies of own field.

Enrollment

01.08.2022 - 25.08.2022

Timing

29.08.2022 - 21.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Face-to-face, 40 % Online learning

Unit

School of Business

Teaching languages
  • Finnish
Seats

0 - 35

Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Teemu Pölkki
Groups
  • HTK20S1
    Tietojenkäsittely

Objectives

The object of the course
Creating new game and software product ideas and concepts are the bread and butter for an entrepreneur working in ICT development business. Ticorporate Demo Lab 1 provides you a hands-on experience on developing a product idea to a product concept.

It is important to know how new concepts and product ideas are created. During the course you will also get to present your pitch and ideas to your peers and industry professionals (if available). After completing this course, you have participated in creating a videogame or a software concept and a product idea in a cross-disciplinary environment.

Course Competences
Business competence
Software engineering competence
System and methods in ICT
Cross-disciplinary competence in games
Game production competence
Software development competence
Specialization in ICT
Ethical competence
Internationalisation and communications competence
Learning and information management competence
Entrepreneurship, innovation and working community competence

The learning objectives of the course
When you complete this course, you are able to create a new software, or a game concept based on an idea. You grow understanding of concept development work, create a concept description and take responsibility of your teams work and performance. As an addition you will be able to assess the attractiveness of a concept and pick the best product idea to develop a concept from. You will also develop that concept and idea into a prototype. You apply sustainable development skills as well as innovation and project methods as part of development work.

Content

Ticorporate Demo Lab 1. consists of three parts.
- Finding and researching an idea and choosing one for concept development
- Developing the chosen idea to a concept pitch and a prototype with a team
- Presenting that concept and prototype to peers, lecturers and industry professionals (if available)

Learning materials and recommended literature

Teachers written material and slides

Teaching methods

- Design thinking
- Project-based learning
- Specialized study groups
- Groupwork

Practical training and working life connections

You will be working from Digi & Game Center. You are able (and encouraged) to present your work and project to industry specialists.

Exam dates and retake possibilities

Mid December.

Exact dates and the chances to retake are announced at the start of the course.

Alternative completion methods

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.

Student workload

Full workload:
- 54h sustainable development
- 81h of project studies, ideation, planning

Distribution of workload:
- 40 hours of instruction and teaching
- 90 hours of independent work

Content scheduling

DemoLab 1 starts intensively. The first three weeks of the course consists of working in groups and creating ideas and concepts. Then a prototype based of one concept/idea. After that, the groups work independently and meet about every two weeks at various Scrum ceremonies. These include retrospective, backlog grooming and sprint planning.

The course ends with a final presentation in December.

Evaluation scale

0-5

Evaluation criteria, satisfactory (1-2)

Sufficient 1: You know the basic principles of concept creation. You know how to work in a group to achieve a common goal. You know how to prepare a presentation and deliver a pitch.

Satisfactory 2: You understand the principles of concept creation and development. You have comprehension of working in a group and about the different roles. You are able to prepare a presentation and deliver a pitch. You are able to participate in creating a prototype.

Evaluation criteria, good (3-4)

Good 3: You understand the principles of concept creation and development and you can apply that knowledge to a project and in creating a prototype. You have comprehension of working in a group and about the different roles. You can work productively. You understand what areas of presentation are important and use that knowledge to deliver a comprehensive pitch.

Very Good 4: You understand the principles of concept creation and development thoroughly and you will be able to analyze the impact of different areas in creating a prototype. You can analytically think about your group and work productively. You can analytically think about your presentation to create a comprehensive pitch.

Evaluation criteria, excellent (5)

Exceptional 5: You can analytically discuss about the principles of concept creation and present and defend (based on knowledge and evidence) your concept. You can also use that knowledge to create a prototype. You can question the presented information and give valid options. You can analytically think about your group, and work productively. You can analytically think about your presentation to create an analytical and comprehensive pitch. You can extend and widen your skills and knowledge on your own.

Prerequisites

Understanding of project management and project processes. Basic understanding of concept creation. Completed basic studies of own field.