Game IndustryLaajuus (3 cr)
Code: HTGP0180
Credits
3 op
Teaching language
- English
Responsible person
- Mika Karhulahti
Objective
The object of the course
Do you want to know what is hot in games right now? Are you interested on the processes related to game industry as a whole? How to sell genres or how to reach audiences for games? Game Industry course provides a view on global video & computer games. You will learn to know and understand the core processes and key ingredients on the cake that is contemporary global game industry.
Course competences
Business Competence
Game Production Competence
The learning objectives of the course
The student who completes the course understands the structure of game industry, how most studios and publishers operate, how games are marketed, sold and monetized.
The student learns the basic information, characteristics and volumes of most important gaming platforms. The student understrands the most favourable publishing methods and platforms for specific games. The students knows the most important channels and principles when looking to fund a video game project.
Content
In the course you will be focused on the basic concepts related to game industry: monetization, funding, publishing, platforms from different perspectives, game industry driving forces, volumes and industry-specific terminology.
Qualifications
This course is focused for the degree students but it can be included in various study modules (like diplomas or any other life-long-learning modules).
Assessment criteria, satisfactory (1)
Sufficient (1): You have knowledge in the video game industry. You know the key concepts and what they mean.
Satisfactory (2): You understand the concepts of video game industry and how they are related to game development and team work. You understand the different mechanics inside video game industry.
Assessment criteria, good (3)
Good (3): You understand the concepts video game industry and can apply the gained knowledge in a real-life development project. You can analyze and classify the different mechanics inside video game industry.
Very good (4): You understand the concepts of video game industry thoroughly and you will be able to analyze current trends in game development, platforms and monetization. You can critically evaluate different mechanics inside game industry.
Assessment criteria, excellent (5)
Excellent (5): You can analytically discuss about the concepts in video game industry and present and defend (based on knowledge and evidence) your opinions. You can question the presented information and give valid options. You can critically evaluate trends in game development, platforms and monetization. You can use your knowledge and skills to find solutions for different mechanics inside game industry, especially related to publishing and funding a game development project.
Materials
Online material
Further information
The course can be included in various study modules in the area of ICT or business. These kind of modules may be of type diplomas or other life-long-learning study modules.
Enrollment
02.02.2024 - 11.02.2024
Timing
04.03.2024 - 20.05.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Face-to-face
Unit
School of Business
Campus
Main Campus
Teaching languages
- English
Seats
20 - 50
Degree programmes
- Bachelor's Degree Programme in Business Information Technology
Teachers
- Mika Karhulahti
Groups
-
ZJK24KIKorkeakoulujen välinen yhteistyö, TIKO
-
HTG24VKBachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
-
HTG23S1Bachelor's Degree Programme in Business Information Technology
-
ZJAHTG23S1Avoin AMK, Tiko, AMK-polut, BIT, tradenomi amk
-
ZJA24KIAvoin amk, tiko
Objectives
The object of the course
Do you want to know what is hot in games right now? Are you interested on the processes related to game industry as a whole? How to sell genres or how to reach audiences for games? Game Industry course provides a view on global video & computer games. You will learn to know and understand the core processes and key ingredients on the cake that is contemporary global game industry.
Course competences
Business Competence
Game Production Competence
The learning objectives of the course
The student who completes the course understands the structure of game industry, how most studios and publishers operate, how games are marketed, sold and monetized.
The student learns the basic information, characteristics and volumes of most important gaming platforms. The student understrands the most favourable publishing methods and platforms for specific games. The students knows the most important channels and principles when looking to fund a video game project.
Content
In the course you will be focused on the basic concepts related to game industry: monetization, funding, publishing, platforms from different perspectives, game industry driving forces, volumes and industry-specific terminology.
Teaching methods
The primary mode of delivery is series of in-class activities on campus. In addition there will be a couple of online lectures. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 situation requires the learning will be supported by on-line tutorials.
Practical training and working life connections
During the Course, various visiting lecturers are going to give their insight about the game industry from their unique perspective.
Alternative completion methods
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
Student workload
One credit corresponds to an average of 27 hours of work, which means that the load of three credits is approximately 81 hours. The load is distributed between lectures, lecture activities and both team and individual assignments.
Further information for students
Avoin amk 10 (sisältyy max-paikkoihin.)
Evaluation scale
0-5
Evaluation criteria, satisfactory (1-2)
Sufficient (1): You have knowledge in the video game industry. You know the key concepts and what they mean.
Satisfactory (2): You understand the concepts of video game industry and how they are related to game development and team work. You understand the different mechanics inside video game industry.
Evaluation criteria, good (3-4)
Good (3): You understand the concepts video game industry and can apply the gained knowledge in a real-life development project. You can analyze and classify the different mechanics inside video game industry.
Very good (4): You understand the concepts of video game industry thoroughly and you will be able to analyze current trends in game development, platforms and monetization. You can critically evaluate different mechanics inside game industry.
Evaluation criteria, excellent (5)
Excellent (5): You can analytically discuss about the concepts in video game industry and present and defend (based on knowledge and evidence) your opinions. You can question the presented information and give valid options. You can critically evaluate trends in game development, platforms and monetization. You can use your knowledge and skills to find solutions for different mechanics inside game industry, especially related to publishing and funding a game development project.
Prerequisites
This course is focused for the degree students but it can be included in various study modules (like diplomas or any other life-long-learning modules).
Further information
The course can be included in various study modules in the area of ICT or business. These kind of modules may be of type diplomas or other life-long-learning study modules.
Timing
15.09.2023 - 05.11.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Face-to-face
Unit
School of Business
Teaching languages
- English
Degree programmes
- Bachelor's Degree Programme in Business Information Technology
Teachers
- Mika Karhulahti
Groups
-
ZJA23SIT2AANEAvoin AMK, Tiko, YTOL, Äänekosken lukio, toinen aste
Objectives
The object of the course
Do you want to know what is hot in games right now? Are you interested on the processes related to game industry as a whole? How to sell genres or how to reach audiences for games? Game Industry course provides a view on global video & computer games. You will learn to know and understand the core processes and key ingredients on the cake that is contemporary global game industry.
Course competences
Business Competence
Game Production Competence
The learning objectives of the course
The student who completes the course understands the structure of game industry, how most studios and publishers operate, how games are marketed, sold and monetized.
The student learns the basic information, characteristics and volumes of most important gaming platforms. The student understrands the most favourable publishing methods and platforms for specific games. The students knows the most important channels and principles when looking to fund a video game project.
Content
In the course you will be focused on the basic concepts related to game industry: monetization, funding, publishing, platforms from different perspectives, game industry driving forces, volumes and industry-specific terminology.
Learning materials and recommended literature
Online material
Further information for students
Äänekosken lukion YTOL-toteutus
Evaluation scale
0-5
Evaluation criteria, satisfactory (1-2)
Sufficient (1): You have knowledge in the video game industry. You know the key concepts and what they mean.
Satisfactory (2): You understand the concepts of video game industry and how they are related to game development and team work. You understand the different mechanics inside video game industry.
Evaluation criteria, good (3-4)
Good (3): You understand the concepts video game industry and can apply the gained knowledge in a real-life development project. You can analyze and classify the different mechanics inside video game industry.
Very good (4): You understand the concepts of video game industry thoroughly and you will be able to analyze current trends in game development, platforms and monetization. You can critically evaluate different mechanics inside game industry.
Evaluation criteria, excellent (5)
Excellent (5): You can analytically discuss about the concepts in video game industry and present and defend (based on knowledge and evidence) your opinions. You can question the presented information and give valid options. You can critically evaluate trends in game development, platforms and monetization. You can use your knowledge and skills to find solutions for different mechanics inside game industry, especially related to publishing and funding a game development project.
Prerequisites
This course is focused for the degree students but it can be included in various study modules (like diplomas or any other life-long-learning modules).
Further information
The course can be included in various study modules in the area of ICT or business. These kind of modules may be of type diplomas or other life-long-learning study modules.
Enrollment
01.08.2022 - 25.08.2022
Timing
29.08.2022 - 21.10.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Face-to-face
Unit
School of Business
Campus
Main Campus
Teaching languages
- English
Seats
0 - 51
Degree programmes
- Bachelor's Degree Programme in Business Information Technology
Teachers
- Mika Karhulahti
Groups
-
HTG22S1Bachelor's Degree Programme in Business Information Technology
-
HTG22VSBachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
-
ZJAHTG22S1Avoin AMK, Tiko, AMK-polut, BIT, tradenomi amk
Objectives
The object of the course
Do you want to know what is hot in games right now? Are you interested on the processes related to game industry as a whole? How to sell genres or how to reach audiences for games? Game Industry course provides a view on global video & computer games. You will learn to know and understand the core processes and key ingredients on the cake that is contemporary global game industry.
Course competences
Business Competence
Game Production Competence
The learning objectives of the course
The student who completes the course understands the structure of game industry, how most studios and publishers operate, how games are marketed, sold and monetized.
The student learns the basic information, characteristics and volumes of most important gaming platforms. The student understrands the most favourable publishing methods and platforms for specific games. The students knows the most important channels and principles when looking to fund a video game project.
Content
In the course you will be focused on the basic concepts related to game industry: monetization, funding, publishing, platforms from different perspectives, game industry driving forces, volumes and industry-specific terminology.
Teaching methods
The primary mode of delivery is series of in-class activities on campus. In addition there will be a couple of online lectures. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 situation requires the learning will be supported by on-line tutorials.
Practical training and working life connections
During the Course, various visiting lecturers are going to give their insight about the game industry from their unique perspective.
Alternative completion methods
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
Student workload
One credit corresponds to an average of 27 hours of work, which means that the load of three credits is approximately 81 hours. The load is distributed between lectures, lecture activities and both team and individual assignments.
Further information for students
Avoin amk 5 sisältyy max-paikkoihin.
Evaluation scale
0-5
Evaluation criteria, satisfactory (1-2)
Sufficient (1): You have knowledge in the video game industry. You know the key concepts and what they mean.
Satisfactory (2): You understand the concepts of video game industry and how they are related to game development and team work. You understand the different mechanics inside video game industry.
Evaluation criteria, good (3-4)
Good (3): You understand the concepts video game industry and can apply the gained knowledge in a real-life development project. You can analyze and classify the different mechanics inside video game industry.
Very good (4): You understand the concepts of video game industry thoroughly and you will be able to analyze current trends in game development, platforms and monetization. You can critically evaluate different mechanics inside game industry.
Evaluation criteria, excellent (5)
Excellent (5): You can analytically discuss about the concepts in video game industry and present and defend (based on knowledge and evidence) your opinions. You can question the presented information and give valid options. You can critically evaluate trends in game development, platforms and monetization. You can use your knowledge and skills to find solutions for different mechanics inside game industry, especially related to publishing and funding a game development project.
Prerequisites
This course is focused for the degree students but it can be included in various study modules (like diplomas or any other life-long-learning modules).
Further information
The course can be included in various study modules in the area of ICT or business. These kind of modules may be of type diplomas or other life-long-learning study modules.