Music and Sound for GamesLaajuus (5 cr)
Code: KDMP0410
Credits
5 op
Teaching language
- English
Responsible person
- Ilari Miikkulainen
Objective
The student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice.
Content
Theoretical part consists small individual research about the topic. In practical part the student will make a sound design (or music)for the game and/or for other visual material.In final assignment the student will deepen his/her knowledge and competence concerning sound and music in games. This final assignment can be both research or practical depending on the interest of the student.
Qualifications
Personal interest, hobbyism and other competences in a field of music, sound or/and games.Some kind of background with music/sound softwares and/or musical instrument can be seen beneficial when applying to this course.
Assessment criteria, satisfactory (1)
o excellent (5) students show an excellent understanding of the key issues and their work is very well-produced
o good (3-4) students understand the main processes and concepts and their work is of a reasonable standard
o satisfactory (1-2) students gain and demonstrate enough knowledge to pass the course
Enrollment
01.04.2024 - 30.04.2024
Timing
20.05.2024 - 31.07.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Face-to-face
Unit
School of Business
Campus
Main Campus
Teaching languages
- English
Seats
20 - 30
Degree programmes
- Bachelor's Degree Programme in Business Information Technology
Teachers
- Kalle Raijonkari
- Ilari Miikkulainen
Groups
-
ZJK24KIKorkeakoulujen välinen yhteistyö, TIKO
-
HTG23S1Bachelor's Degree Programme in Business Information Technology
-
ZJA24KIAvoin amk, tiko
Objectives
The student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice.
Content
Theoretical part consists small individual research about the topic. In practical part the student will make a sound design (or music)for the game and/or for other visual material.In final assignment the student will deepen his/her knowledge and competence concerning sound and music in games. This final assignment can be both research or practical depending on the interest of the student.
Learning materials and recommended literature
Horowitz S. The Essential Guide to Game Audio, 2014
Phillips W. A Composer's Guide to Game Music, 2014
Teaching methods
The course will be executed as a two-week intensive hybrid period, which is succeeded by individual project work over the summer. During the intensive period Jamk degree students are required to be present face-to-face, but students via open studies and Campus Online are allowed to join remotely.
The course consists of a case study and project-based learning. The course will be implemented by general lectures, learning assignments and practical project work. During the course the student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice.
Practical training and working life connections
Special lectures from the experts concerning the topic.
Exam dates and retake possibilities
There will be no exam during this course. A project summary and learning diary as well as the final assignment are in the main role concerning the assessment. Individual smaller assignments will be assessed during the course, which influence the final grade based on student activity.
In the case the student is unable to return the assignments, project report and summary in time, please be in contact with the lecturer responsible of the course.
International connections
.
Alternative completion methods
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
Student workload
Course workload is 5 ECTS = approx. 135 hours.
Practical assignments: 20%
Research assignments: 20%
Final assignment: 30%
Project summary and learning diary: 30%
Further information for students
Avoin amk 10
EduFutura 10
Campusonline 20
Evaluation scale
0-5
Evaluation criteria, satisfactory (1-2)
o excellent (5) students show an excellent understanding of the key issues and their work is very well-produced
o good (3-4) students understand the main processes and concepts and their work is of a reasonable standard
o satisfactory (1-2) students gain and demonstrate enough knowledge to pass the course
Prerequisites
Personal interest, hobbyism and other competences in a field of music, sound or/and games.Some kind of background with music/sound softwares and/or musical instrument can be seen beneficial when applying to this course.
Enrollment
01.04.2023 - 30.04.2023
Timing
22.05.2023 - 02.06.2023
Number of ECTS credits allocated
5 op
Virtual portion
1 op
Mode of delivery
80 % Face-to-face, 20 % Online learning
Unit
School of Business
Teaching languages
- English
Seats
0 - 30
Degree programmes
- Bachelor's Degree Programme in Business Information Technology
Teachers
- Kalle Raijonkari
- Ilari Miikkulainen
Groups
-
HTG22S1Bachelor's Degree Programme in Business Information Technology
-
ZJA23KIAvoin AMK, tiko
-
HTG21S1Bachelor's Degree Programme in Business Information Technology
-
ZJK23KIKorkeakoulujen välinen yhteistyö, TIKO
Objectives
The student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice.
Content
Theoretical part consists small individual research about the topic. In practical part the student will make a sound design (or music)for the game and/or for other visual material.In final assignment the student will deepen his/her knowledge and competence concerning sound and music in games. This final assignment can be both research or practical depending on the interest of the student.
Learning materials and recommended literature
Horowitz S. The Essential Guide to Game Audio, 2014
Phillips W. A Composer's Guide to Game Music, 2014
Teaching methods
The course will be executed as a two-week intensive hybrid period, which is succeeded by individual project work over the summer. During the intensive period Jamk degree students are required to be present face-to-face, but students via open studies and Campus Online are allowed to join remotely.
The course consists of a case study and project-based learning. The course will be implemented by general lectures, learning assignments and practical project work. During the course the student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice.
Practical training and working life connections
Special lectures from the experts concerning the topic.
Exam dates and retake possibilities
There will be no exam during this course. A project summary and learning diary as well as the final assignment are in the main role concerning the assessment. Individual smaller assignments will be assessed during the course, which influence the final grade based on student activity.
In the case the student is unable to return the assignments, project report and summary in time, please be in contact with the lecturer responsible of the course.
International connections
.
Alternative completion methods
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
Student workload
Course workload is 5 ECTS = approx. 135 hours.
Practical assignments: 20%
Research assignments: 20%
Final assignment: 30%
Project summary and learning diary: 30%
Further information for students
Avoin amk 10
EduFutura 10
Campusonline 20
Evaluation scale
0-5
Evaluation criteria, satisfactory (1-2)
o excellent (5) students show an excellent understanding of the key issues and their work is very well-produced
o good (3-4) students understand the main processes and concepts and their work is of a reasonable standard
o satisfactory (1-2) students gain and demonstrate enough knowledge to pass the course
Prerequisites
Personal interest, hobbyism and other competences in a field of music, sound or/and games.Some kind of background with music/sound softwares and/or musical instrument can be seen beneficial when applying to this course.
Enrollment
01.12.2021 - 30.04.2022
Timing
23.05.2022 - 03.06.2022
Number of ECTS credits allocated
5 op
Virtual portion
1 op
Mode of delivery
80 % Face-to-face, 20 % Online learning
Unit
School of Business
Teaching languages
- English
Seats
0 - 30
Degree programmes
- Bachelor's Degree Programme in Business Information Technology
- Bachelor's Degree Programme in Business Information Technology
Teachers
- Kalle Raijonkari
- Ilari Miikkulainen
Groups
-
HTG21S1Bachelor's Degree Programme in Business Information Technology
-
ZJA21SIPAvoin AMK, tiko, AMK-polku
-
ZJA21SIP1Avoin AMK, TIKO, BIT-polku
-
HTK20S1Tietojenkäsittely
-
ZJK22KIKorkeakoulujen välinen yhteistyö, TIKO
-
ZJA22KIAvoin AMK, tiko
Objectives
The student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice.
Content
Theoretical part consists small individual research about the topic. In practical part the student will make a sound design (or music)for the game and/or for other visual material.In final assignment the student will deepen his/her knowledge and competence concerning sound and music in games. This final assignment can be both research or practical depending on the interest of the student.
Learning materials and recommended literature
Horowitz S. The Essential Guide to Game Audio, 2014
Phillips W. A Composer's Guide to Game Music, 2014
Teaching methods
The course will be executed as a two-week intensive face-to-face period, which is succeeded by individual project work over the summer. The course consists of a case study and project-based learning. The course will be implemented by general lectures, learning assignments and practical project work. During the course the student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice.
Practical training and working life connections
Special lectures from the experts concerning the topic.
Exam dates and retake possibilities
There will be no exam during this course. A project summary and learning diary as well as the final assignment are in the main role concerning the assessment. Individual smaller assignments will be assessed during the course, which influence the final grade based on student activity.
In the case the student is unable to return the assignments, project report and summary in time, please be in contact with the lecturer responsible of the course.
International connections
.
Alternative completion methods
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
Student workload
Course workload is 5 ECTS = approx. 135 hours.
Practical assignments: 20%
Research assignments: 20%
Final assignment: 30%
Project summary and learning diary: 30%
Further information for students
Avoin amk 10
EduFutura 10
Evaluation scale
0-5
Evaluation criteria, satisfactory (1-2)
o excellent (5) students show an excellent understanding of the key issues and their work is very well-produced
o good (3-4) students understand the main processes and concepts and their work is of a reasonable standard
o satisfactory (1-2) students gain and demonstrate enough knowledge to pass the course
Prerequisites
Personal interest, hobbyism and other competences in a field of music, sound or/and games.Some kind of background with music/sound softwares and/or musical instrument can be seen beneficial when applying to this course.