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Game EntrepreneurshipLaajuus (5 cr)

Code: HTGP0370

Credits

5 op

Teaching language

  • English

Responsible person

  • Mika Karhulahti

Objective

The object of the course:

This course provides you with basic knowledge of entrepreneurship, game start-ups and profitable business in game industry. In this course you can evaluate your own entrepreneur skills and expand your understanding of the game industry.

Course competences:
Business competence
Game production competence

The learning objectives of the course:
After this course you will know what it takes to start up a game studio. You will understand the requirements from the technological, business, personnel and funding point of views. You will understand how to plan and manage the cash flow and what kind of sources can be used to support your game business.

Content

This course is a game related part for the entrepreneurial studies. In this course you will not develop (of course you can) your own business but more to get acquainted with the specialties in the game industry. You will learn how the funding is organized in game business and what kind of sources there are to be used. What is the role of the publisher and what kind of agreements you are to be made with them? You will also learn what is the role of marketing and how that should applied in start-ups.

Qualifications

You need to have entrepreneurial skills and understanding of the terms and acronyms in the business overall.

Assessment criteria, approved/failed

You recognize the needs and requirements for starting up and running a game studio. You know what it takes to create a successful deck for funding. You get connected with the (local/national/global) game industry and apply research among them.

Enrollment

18.11.2024 - 09.01.2025

Timing

10.02.2025 - 19.05.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Online learning

Unit

School of Business

Campus

Main Campus

Teaching languages
  • English
Seats

20 - 30

Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Jussi Prokkola
Groups
  • HTG22S1
    Bachelor's Degree Programme in Business Information Technology
  • HBI21S1
    Degree Programme in International Business
  • HTG25VK
    Bachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
  • HBI20S1
    Bachelor's Degree Programme in International Business
  • HBI22S1
    Degree Programme in International Business

Objectives

The object of the course:

This course provides you with basic knowledge of entrepreneurship, game start-ups and profitable business in game industry. In this course you can evaluate your own entrepreneur skills and expand your understanding of the game industry.

Course competences:
Business competence
Game production competence

The learning objectives of the course:
After this course you will know what it takes to start up a game studio. You will understand the requirements from the technological, business, personnel and funding point of views. You will understand how to plan and manage the cash flow and what kind of sources can be used to support your game business.

Content

This course is a game related part for the entrepreneurial studies. In this course you will not develop (of course you can) your own business but more to get acquainted with the specialties in the game industry. You will learn how the funding is organized in game business and what kind of sources there are to be used. What is the role of the publisher and what kind of agreements you are to be made with them? You will also learn what is the role of marketing and how that should applied in start-ups.

Teaching methods

TBD

Evaluation scale

0-5

Evaluation criteria, pass/failed

You recognize the needs and requirements for starting up and running a game studio. You know what it takes to create a successful deck for funding. You get connected with the (local/national/global) game industry and apply research among them.

Prerequisites

You need to have entrepreneurial skills and understanding of the terms and acronyms in the business overall.

Enrollment

08.01.2024 - 11.02.2024

Timing

13.02.2024 - 20.05.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Face-to-face

Unit

School of Business

Campus

Main Campus

Teaching languages
  • English
Seats

20 - 30

Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Mika Karhulahti
  • Jussi Prokkola
Groups
  • HTG21S1
    Bachelor's Degree Programme in Business Information Technology
  • HBI19S1
    Degree Programme in International Business
  • ZJK24KI
    Korkeakoulujen välinen yhteistyö, TIKO
  • HBI21S1
    Degree Programme in International Business
  • HTG24VK
    Bachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
  • HBI20S1
    Bachelor's Degree Programme in International Business
  • HBI22S1
    Degree Programme in International Business
  • ZJA24KI
    Avoin amk, tiko

Objectives

The object of the course:

This course provides you with basic knowledge of entrepreneurship, game start-ups and profitable business in game industry. In this course you can evaluate your own entrepreneur skills and expand your understanding of the game industry.

Course competences:
Business competence
Game production competence

The learning objectives of the course:
After this course you will know what it takes to start up a game studio. You will understand the requirements from the technological, business, personnel and funding point of views. You will understand how to plan and manage the cash flow and what kind of sources can be used to support your game business.

Content

This course is a game related part for the entrepreneurial studies. In this course you will not develop (of course you can) your own business but more to get acquainted with the specialties in the game industry. You will learn how the funding is organized in game business and what kind of sources there are to be used. What is the role of the publisher and what kind of agreements you are to be made with them? You will also learn what is the role of marketing and how that should applied in start-ups.

Teaching methods

Online lectures, assignments

Evaluation scale

0-5

Evaluation criteria, pass/failed

You recognize the needs and requirements for starting up and running a game studio. You know what it takes to create a successful deck for funding. You get connected with the (local/national/global) game industry and apply research among them.

Prerequisites

You need to have entrepreneurial skills and understanding of the terms and acronyms in the business overall.

Enrollment

01.11.2022 - 05.01.2023

Timing

09.01.2023 - 19.05.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Online learning

Unit

School of Business

Teaching languages
  • English
Seats

0 - 30

Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Mika Karhulahti
  • Jussi Prokkola
Groups
  • ZJA23KI
    Avoin AMK, tiko
  • ZJK23KI
    Korkeakoulujen välinen yhteistyö, TIKO
  • HTG20S1
    Bachelor's Degree Programme in Business Information Technology

Objectives

The object of the course:

This course provides you with basic knowledge of entrepreneurship, game start-ups and profitable business in game industry. In this course you can evaluate your own entrepreneur skills and expand your understanding of the game industry.

Course competences:
Business competence
Game production competence

The learning objectives of the course:
After this course you will know what it takes to start up a game studio. You will understand the requirements from the technological, business, personnel and funding point of views. You will understand how to plan and manage the cash flow and what kind of sources can be used to support your game business.

Content

This course is a game related part for the entrepreneurial studies. In this course you will not develop (of course you can) your own business but more to get acquainted with the specialties in the game industry. You will learn how the funding is organized in game business and what kind of sources there are to be used. What is the role of the publisher and what kind of agreements you are to be made with them? You will also learn what is the role of marketing and how that should applied in start-ups.

Teaching methods

Online lectures, assignments

Evaluation scale

0-5

Evaluation criteria, pass/failed

You recognize the needs and requirements for starting up and running a game studio. You know what it takes to create a successful deck for funding. You get connected with the (local/national/global) game industry and apply research among them.

Prerequisites

You need to have entrepreneurial skills and understanding of the terms and acronyms in the business overall.