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Basics of Game Development (5cr)

Code

General information


Timing
01.01.2020 - 31.07.2020
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Face-to-face
Unit
School of Technology
Teaching languages
English
Degree programmes
Bachelor's Degree Programme in Information and Communications Technology
Teachers
Paavo Nelimarkka
Groups
TTV17S4
Tieto- ja viestintätekniikka
TTV17S3
Tieto- ja viestintätekniikka
Course
TTOW0211

Unfortunately, no reservations were found for the realization Basics of Game Development TTOW0211-0K0V3. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.

Evaluation scale

Pass/Fail

Objective

The students
- understand the principles of computer game design
- understand the technical architecture of computer games
- know the basics of game and graphics programming
- are able to include input and output devices such as keyboard, mouse, sound effects and background music to the game

Content

- Game design and game mechanics
- Game programming
- Game graphics

Materials

Online learning material

Completion alternatives

The items of assessment affect the grade and their percentage is weighted on the grade.

Student workload

• Seminars & lectures 15h • Virtual Study 60h • Independent study 60h

Assessment criteria, satisfactory (1)

Assessment is based on accepted assignments and exam

Assessment criteria, approved/failed

Assessment is based on accepted assignments and exam.
Sufficient: More than 50% points from the exam. Assignments accepted.
Unsufficient: Less than 50% points from the exam. Assignments not accep

Qualifications

Basics of object-oriented programming (recommended).

Further information

This course is pre-requirement for Game Development Project course

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