Siirry suoraan sisältöön

Game Industry and Production (5 cr)

Code: HG00CF50-3001

General information


Enrollment

18.11.2024 - 09.01.2025

Timing

13.01.2025 - 19.05.2025

Number of ECTS credits allocated

5 op

Mode of delivery

Face-to-face

Unit

School of Business

Campus

Main Campus

Teaching languages

  • English

Seats

20 - 45

Degree programmes

  • Bachelor's Degree Programme in Business Information Technology

Teachers

  • Mika Karhulahti

Groups

  • HTG24S1
    Bachelor's Degree Programme in Business Information Technology
  • ZJAHTG24S1
    Avoin AMK, Tiko, AMK-väylät, BIT, tradenomi amk
  • HTG25VK
    Bachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
  • 16.01.2025 09:45 - 12:15, Game Industry and Production HG00CF50-3001
  • 23.01.2025 09:45 - 12:15, Game Industry and Production HG00CF50-3001
  • 30.01.2025 09:45 - 12:15, Game Industry and Production HG00CF50-3001
  • 06.02.2025 09:45 - 12:15, Game Industry and Production HG00CF50-3001
  • 13.02.2025 09:45 - 12:15, Game Industry and Production HG00CF50-3001
  • 20.02.2025 09:45 - 12:15, Game Industry and Production HG00CF50-3001
  • 06.03.2025 09:45 - 12:15, Game Industry and Production HG00CF50-3001
  • 13.03.2025 09:45 - 12:15, Game Industry and Production HG00CF50-3001
  • 20.03.2025 09:45 - 12:15, Game Industry and Production HG00CF50-3001
  • 27.03.2025 09:45 - 12:15, Game Industry and Production HG00CF50-3001
  • 03.04.2025 09:45 - 12:15, Game Industry and Production HG00CF50-3001
  • 10.04.2025 09:45 - 12:15, Game Industry and Production HG00CF50-3001
  • 17.04.2025 09:45 - 12:15, Game Industry and Production HG00CF50-3001
  • 24.04.2025 09:45 - 12:15, Game Industry and Production HG00CF50-3001
  • 08.05.2025 09:45 - 12:15, Game Industry and Production HG00CF50-3001
  • 15.05.2025 09:45 - 12:15, Game Industry and Production HG00CF50-3001

Objective

The object of the course
Do you want to know what is hot in games right now? Are you interested on the processes related to game industry as a whole? How to produce, pick genres or how to reach audiences for games? Game Industry and Production course provides a view on global video & computer games. You will learn to know and understand the core processes and key ingredients on the cake that is contemporary global game industry. You will also get and introduction on how to get started on producing games.

Course competences
Business Competence
Student understands the meaning of contracts, offers, licences and copyrights in his or her own work. Student can design and carry out a training on a familiar topic.

Game Production Competence
Student can produce and lead a game design team. Student understands business aspects, game industry and monetization and can apply them in game production.

The learning objectives of the course
The student who completes the course understands the structure of game industry, how most studios and publishers operate, how games are marketed, sold and monetized. The student understands how game development projects are run and how they link to the global game markets.

The student learns the basic information, characteristics and volumes of most important gaming platforms. The student understrands the most favourable publishing methods and platforms for specific games. The students knows the most important channels and principles when looking to fund a video game project.

Content

In the course you will be focused on the basic concepts related to game industry: monetization, funding, publishing, platforms from different perspectives, game industry driving forces, volumes and industry-specific terminology.

Evaluation scale

0-5

Arviointikriteerit, tyydyttävä (1-2)

Sufficient (1): You have knowledge in the video game industry. You know the key concepts and what they mean.

Satisfactory (2): You understand the concepts of video game industry and how they are related to game development and team work. You understand the different mechanics inside video game industry.

Arviointikriteerit, hyvä (3-4)

Good (3): You understand the concepts of video game industry and can apply the gained knowledge in a real-life development project. You can analyze and classify the different mechanics inside video game industry.

Very good (4): You understand the concepts of video game industry thoroughly and you will be able to analyze current trends in game development, platforms and monetization. You can critically evaluate different mechanics inside game industry. You understand how to plan, implement and publish a video game.

Assessment criteria, excellent (5)

Excellent (5): You can analytically discuss about the concepts in video game industry and present and defend (based on knowledge and evidence) your opinions. You can question the presented information and give valid options. You can critically evaluate trends in game development, platforms and monetization. You can use your knowledge and skills to find solutions for different mechanics inside game industry, especially related to publishing and funding a game development project. You know how to plan, implement and publish a video game.