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Loot Box - Art Workshop (5cr)

Code

General information


Enrollment
17.11.2025 - 08.01.2026
Registration for the implementation has begun.
Timing
19.01.2026 - 20.05.2026
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Face-to-face
Unit
School of Business
Campus
Main Campus
Teaching languages
English
Seats
20 - 30
Degree programmes
Bachelor's Degree Programme in Business Information Technology
Teachers
Marko Leppänen
Teacher in charge
Teija Koskinen
Groups
HTG24S1
Bachelor's Degree Programme in Business Information Technology
HTG25SB
Bachelor's Degree Programme in Business Information Technology
HTG25SA
Bachelor's Degree Programme in Business Information Technology
ZJAHTG25S1
Avoin AMK, Tiko, amk-väylä, BIT, tradenomi amk
HTG25S1
Bachelor's Degree Programme in Business Information Technology
Course
HG00CF59

Realization has 14 reservations. Total duration of reservations is 35 h 0 min.

Time Topic Location
Fri 23.01.2026 time 13:00 - 15:30
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3003
R35AP10 Projektitila TIKO/BIT
Fri 30.01.2026 time 13:00 - 15:30
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3003
R35AP10 Projektitila TIKO/BIT
Fri 06.02.2026 time 13:00 - 15:30
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3003
R35AP10 Projektitila TIKO/BIT
Fri 13.02.2026 time 13:00 - 15:30
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3003
R35AP10 Projektitila TIKO/BIT
Fri 20.02.2026 time 13:00 - 15:30
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3003
R35AP10 Projektitila TIKO/BIT
Fri 06.03.2026 time 13:00 - 15:30
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3003
R35AP10 Projektitila TIKO/BIT
Fri 13.03.2026 time 13:00 - 15:30
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3003
R35AP10 Projektitila TIKO/BIT
Fri 20.03.2026 time 13:00 - 15:30
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3003
R35AP10 Projektitila TIKO/BIT
Fri 27.03.2026 time 13:00 - 15:30
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3003
R35AP10 Projektitila TIKO/BIT
Fri 10.04.2026 time 13:00 - 15:30
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3003
R35AP10 Projektitila TIKO/BIT
Fri 17.04.2026 time 13:00 - 15:30
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3003
R35AP10 Projektitila TIKO/BIT
Fri 24.04.2026 time 13:00 - 15:30
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3003
R35G203 Oppimistila
Fri 08.05.2026 time 13:00 - 15:30
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3003
R35G203 Oppimistila
Fri 15.05.2026 time 13:00 - 15:30
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3003
R35G203 Oppimistila
Changes to reservations may be possible.

Evaluation methods and criteria

Detailed assessment criteria will be introduced in the course introduction in the first meeting.

Assessment depends on the individual projects criteria, but in general will consist of the following areas:

- Learning Diary and Self Assessment
- Project progress summary
- Project output itself

Evaluation scale

0-5

Content scheduling

Phase 1: Introduction - Going through the art pipeline steps again and starting to plan what each student is interested in researching. Student makes a plan that they will follow.
Phase 2: Deeper Look - Student begins to study their chosen specialism or area of art according to their plan. We will have either topical or general art theories to support the students.
Phase 3: Portfolio - Preparing to produce an art portfolio piece in your chosen subject. Lectures revolve around portfolio tips and guidelines.
Phase 4: Finishing Up - The student will start to self-assess their learnings during this course and reflect on their own goals and results that followed. At the same time, finishing up the practical work.

Objective

The object of the course
This course concentrates on interesting topical phenomena in the game industry. We are offering various specific tailormade courses during the academic year related e.g., game audio (new audio technologies, middleware), XR-technologies (AR, VR telepresence), game art, programming and game business. The need for this course rises from the need of the game community, game production programme and the stakeholders from the industry

After completing this course, you will learn new game industry competence in an advanced level which is useful in your career within game industry.

Course competences
Cross-disciplinary competence in games:
Student can apply skills and knowledge in a special field of game production, development or design, or other field of study with link to digital games

Game production competence:
Student can produce content for a game project and can work with the tools in meaningful and systematic way.
Student can produce value for a game project while working in a specific specialist role.

The learning objectives of the course
The content varies and it depends on the resources and needs of the game community. There will be one to two different courses implementations during the academic year and those who have basic or advanced skills and competences in that particular field are able to join the course.

Content

Because of the nature of the course and its alternating topics, the content of the course varies. This course is dedicated to those who are already at a certain level in a specific field and the course is offered not only for the JAMK students but everybody who is motivated, engaged, and has previous skills in the area. The idea is also to support a special advanced community within that particular field to increase crowdsourcing and knowledge sharing among peers

Location and time

Main campus, Rajakatu - Once a week session.

Materials

Student chooses their relevant sources of additional information, depending on their chosen art specialism. Instructions and advice provided by the teacher once the student starts to have an idea of their goals for the course.

Teaching methods

Loot Box - Art Workshop will be delivered as single weekly contact session and utilize the learning-by-doing method. The contact lessons are dedicated for broad art related lecture and feedback sessions. Student is generally responsible for their own research and advancement, with the teacher providing feedback and advice on how to progress throughout the course. Having dailies together will be an integral part of this course, as we will discuss eachothers work and provide constructive feedback as the work progresses.

Employer connections

Possibility to connect the student with a professional artist for advice and or feedback on their progress.

Exam schedules

There will be no exam during this course.

The course assessment is based on the individual project evaluation, portfolio feedback and the grading is based on self-assessment and written summary of the students learning journey.

International connections

Possibility to connect the student with international artists for advice and or feedback on their progress.

Completion alternatives

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: Jamk Degree Regulations, section 17.

Student workload

One credit corresponds to 27 hours of work, which means that the load of 5 credits is approximately 135 hours.

The 135 hours will divide roughly in the following way:
In-class sessions: ~35 hours
Self-study: ~95 hours

Assessment criteria, satisfactory (1)

Sufficient (1): You understand the basic terminology and conventions related to the specific field related to the course content. You can produce basic material and content for with tools and methods related to the course topic.

Satisfactory (2): You can understand the basic terminology and conventions related to game sound design in your own productions. You can create material and content and apply it to other media formats and productions.

Assessment criteria, good (3)

Good (3): You fulfil the previous criteria and are capable of being analytical concerning your outcomes. You can compare your work to professional standards and are able to realize points of improvement in your own work.

Very good (4): You fulfil the previous criteria and can evaluate and reflect your choices in the context related to the course topic and able to implement content for different medias from various viewpoints. You understand the professional role from the course topic view point in the game development process.

Assessment criteria, excellent (5)

Excellent (5): You fulfil the previous criteria and have a comprehensive understanding of the process and content related to the course topic. You are capable for independent artistic-technical work and implement the results for the different type of productions. You are capable to see your own current status in your personal development process - your strong and development points - related to the needs of work life in specific field.

Further information

Have you ever wondered something about game art, either 2D or 3D and how it's achieved? How to create amazing creatures or capturing beautiful environments? How to achieve either a stylized look or go for photorealism? How to rig and animate your characters? What about what makes for great concept art piece?

Artists are often expected to specialize in specific art roles and your portfolio should reflect that. Gaining a more in-depth understanding of your chosen specialism can be a valuable tool in your arsenal that you can use to advance in the industry.

This course is a perfect opportunity to delve deeper into your chosen art specialism and develop both your skillset and your art portfolio.

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