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Blender ModelingLaajuus (5 cr)

Code: HTG414W1

Credits

5 op

Teaching language

  • English

Objective

The student is familiarized with the user interface of Blender 2.8+ and can create optimized content for different platforms. The student is able to utilize different modeling techniques and styles to achieve visually appealing results.

Content

• Overview of mesh modeling and terminology
• Introduction to Blender and its UI
• Hard Surface Modeling and Sculpting
• UV unwrapping and basic texturing
• Rigging and Weight painting

Qualifications

Knowledge of 2D image processing and working with layers

Assessment criteria, satisfactory (1)

Excellent (5): The student masters the terminology and understands the techical requirements for three-dimensional models. The student can create aesthetically pleasing and highly optimized assets. The student has advanced knowledge in different modeling techniques and can apply it in practise.

Good (3-4): The student is familiar with the terminology and essentials of the course. The sudent can create more complex models and textures. The student demonstrates adequate knowledge in modeling and can apply it in practise.

Satisfactory (1-2): The student has basic knowledge of the terminology and can create functional assets.

Enrollment

01.11.2022 - 05.01.2023

Timing

09.01.2023 - 19.05.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Online learning

Unit

School of Business

Teaching languages
  • English
Seats

0 - 20

Teachers
  • Sameli Rinta-Hirvelä
Groups
  • ZJA23KI
    Avoin AMK, tiko
  • ZJK23KI
    Korkeakoulujen välinen yhteistyö, TIKO
  • HTK20S1
    Tietojenkäsittely
  • HTG20S1
    Bachelor's Degree Programme in Business Information Technology

Objectives

The student is familiarized with the user interface of Blender 2.8+ and can create optimized content for different platforms. The student is able to utilize different modeling techniques and styles to achieve visually appealing results.

Content

• Overview of mesh modeling and terminology
• Introduction to Blender and its UI
• Hard Surface Modeling and Sculpting
• UV unwrapping and basic texturing
• Rigging and Weight painting

Time and location

The workspace opens 10th Jan 2023.

Learning materials and recommended literature

The primary tool used on the course is Blender (2.9+ series), which is a free open source 3D modeling package. Steam version is highly recommended as it updates to latest version automatically, but students without an account may download the standalone version from https://www.blender.org/. Other software such as Adobe Substance Painter or Photoshop may be briefly used on the course, but using them is optional and won't be required for a passing grade.

Teaching methods

The course is delivered via Moodle as self-paced MOOC, with written and video materials available. Possible live zoom lectures and help sessions are announced beforehand in the workspace.

Exam dates and retake possibilities

The course has no exams. To pass, the student completes a final assignment which includes a game-ready asset and a short report on the methods and techniques used. Small per-module tasks and questionnaires must be completed to receive a grade.

Content scheduling

The five study credits reserved for the course correspond roughly to 135 hours of work.

Further information for students

Avoin amk 10
Campusonline 100
EduFutura 10

Evaluation scale

0-5

Evaluation criteria, satisfactory (1-2)

Excellent (5): The student masters the terminology and understands the techical requirements for three-dimensional models. The student can create aesthetically pleasing and highly optimized assets. The student has advanced knowledge in different modeling techniques and can apply it in practise.

Good (3-4): The student is familiar with the terminology and essentials of the course. The sudent can create more complex models and textures. The student demonstrates adequate knowledge in modeling and can apply it in practise.

Satisfactory (1-2): The student has basic knowledge of the terminology and can create functional assets.

Prerequisites

Knowledge of 2D image processing and working with layers

Timing

10.01.2022 - 20.05.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Online learning

Unit

School of Business

Teaching languages
  • English
Seats

9999 - 9999

Teachers
  • Sameli Rinta-Hirvelä
Groups
  • ZJK22KI
    Korkeakoulujen välinen yhteistyö, TIKO
  • ZJA22KI
    Avoin AMK, tiko

Objectives

The student is familiarized with the user interface of Blender 2.8+ and can create optimized content for different platforms. The student is able to utilize different modeling techniques and styles to achieve visually appealing results.

Content

• Overview of mesh modeling and terminology
• Introduction to Blender and its UI
• Hard Surface Modeling and Sculpting
• UV unwrapping and basic texturing
• Rigging and Weight painting

Time and location

The workspace opens 10th Jan 2022.

Learning materials and recommended literature

The primary tool used on the course is Blender (2.9+ series), which is a free open source 3D modeling package. Steam version is highly recommended as it updates to latest version automatically, but students without an account may download the standalone version from https://www.blender.org/. Other software such as Adobe Substance Painter or Photoshop may be briefly used on the course, but using them is optional and won't be required for a passing grade.

Teaching methods

The course is delivered via Moodle as self-paced MOOC, with written and video materials available. Possible live zoom lectures and help sessions are announced beforehand in the workspace.

Exam dates and retake possibilities

The course has no exams. To pass, the student completes a final assignment which includes a game-ready asset and a short report on the methods and techniques used. Small per-module tasks and questionnaires must be completed to receive a grade.

Student workload

The five study credits reserved for the course correspond roughly to 135 hours of work.

Further information for students

Avoin amk 10
Campusonline 100
EduFutura 10

Evaluation scale

0-5

Evaluation criteria, satisfactory (1-2)

Excellent (5): The student masters the terminology and understands the techical requirements for three-dimensional models. The student can create aesthetically pleasing and highly optimized assets. The student has advanced knowledge in different modeling techniques and can apply it in practise.

Good (3-4): The student is familiar with the terminology and essentials of the course. The sudent can create more complex models and textures. The student demonstrates adequate knowledge in modeling and can apply it in practise.

Satisfactory (1-2): The student has basic knowledge of the terminology and can create functional assets.

Prerequisites

Knowledge of 2D image processing and working with layers