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Professional ProjectLaajuus (2 - 5 cr)

Code: HTGP0410

Credits

2 - 5 op

Teaching language

  • English

Responsible person

  • Kalle Raijonkari

Objective

The object of the Professional Project is to create something meaningful for your own portfolio. Think of your future internship applications and job-seeking; What kind of competences will you want to showcase? Is there some area of expertise you want to dive deeper into?

Learning objectives:
After the course you will be able to the schedule and estimate your own project work according to the chosen scope and workload of the project. You will also gain in-depth expertise and experience in your chosen field.

Content

Key issues include identifying personal work placement goals, defining a clear goals for the project, producing project output as well as organizing and documenting own work.

Qualifications

Although this course can take on new technical or content-related skills, you must still have basic understanding of project management, game business, and the advanced understanding of the technologies you select.

Assessment criteria, approved/failed

The successful completion of the course requires an independent project as well as a detailed documentation. The author will produce a project plan, a project report, and an updated portfolio. The results of the project are presented to other students in the form of a blog text, video or some other form of presentation.

Enrollment

01.08.2024 - 31.07.2025

Timing

26.08.2024 - 31.07.2025

Number of ECTS credits allocated

2 - 5

Mode of delivery

Face-to-face

Unit

School of Business

Teaching languages
  • English
Seats

20 - 30

Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Kalle Raijonkari
Groups
  • HTG22S1
    Bachelor's Degree Programme in Business Information Technology
  • HTG23S1
    Bachelor's Degree Programme in Business Information Technology

Objectives

The object of the Professional Project is to create something meaningful for your own portfolio. Think of your future internship applications and job-seeking; What kind of competences will you want to showcase? Is there some area of expertise you want to dive deeper into?

Learning objectives:
After the course you will be able to the schedule and estimate your own project work according to the chosen scope and workload of the project. You will also gain in-depth expertise and experience in your chosen field.

Content

Key issues include identifying personal work placement goals, defining a clear goals for the project, producing project output as well as organizing and documenting own work.

Time and location

Nonstop, independent of time or place.

Learning materials and recommended literature

Student chooses relevant sources of additional information, depending on the topic of the project. Instructions for planning and reporting are found in Moodle.

Teaching methods

In the Professional Project, the student will conduct an individual project in the field of their own superpower, to enhance their portfolio. Enrollment to the course is non-stop, and the project may be started at any point. Guidance for the Professional Project is given by the following methods:

- Professional Project info sessions online (Autumn/Spring)
- Assignments (Project plan, project report)
- Seminar presentation of Professional Project results

Practical training and working life connections

The objective of the project is to add to the students portfolio material and aid the student in their job-seeking for Practical Training and work after graduation. Therefore, the student must acquaint themselves with what kind of products the companies in the field are producing, and how their own portfolio will reflect the working-life.

Student workload

Professional Project will be tracked by used hours for the project. 1 ECTS credit equals 27 hours of work. Approximately 135 hours of work.

Further information for students

The Professional Project course is evaluated as Pass/Fail, the student will receive a passing mark when the training has been completed, the seminar has been held and all the necessary documentation has been delivered. There is a high emphasis on self-evaluation

The Professional Project must be related to game industry core competences, but the content of the project is not limited to only game projects. For example if the students core skills are related to graphic design, a graphic design project related to marketing materials can be accepted. Similarly if the students core skills are related to programming, a non-gaming related software project can be accepted. If the student is unsure if their project idea fits the course, they can contact the teacher in charge, who will guide with selecting suitable project content.

Evaluation scale

Pass/Fail

Evaluation criteria, pass/failed

The successful completion of the course requires an independent project as well as a detailed documentation. The author will produce a project plan, a project report, and an updated portfolio. The results of the project are presented to other students in the form of a blog text, video or some other form of presentation.

Prerequisites

Although this course can take on new technical or content-related skills, you must still have basic understanding of project management, game business, and the advanced understanding of the technologies you select.

Enrollment

01.08.2022 - 30.05.2024

Timing

28.08.2023 - 20.05.2024

Number of ECTS credits allocated

2 - 5

Mode of delivery

Face-to-face

Unit

School of Business

Teaching languages
  • English
Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Kalle Raijonkari
Groups
  • HTG21S1
    Bachelor's Degree Programme in Business Information Technology
  • ZJK24KI
    Korkeakoulujen välinen yhteistyö, TIKO
  • ZJK23SI
    Korkeakoulujen välinen yhteistyö, TIKO
  • ZJA23SINO1
    Avoin amk, Tiko, nonstop 1, verkko

Objectives

The object of the Professional Project is to create something meaningful for your own portfolio. Think of your future internship applications and job-seeking; What kind of competences will you want to showcase? Is there some area of expertise you want to dive deeper into?

Learning objectives:
After the course you will be able to the schedule and estimate your own project work according to the chosen scope and workload of the project. You will also gain in-depth expertise and experience in your chosen field.

Content

Key issues include identifying personal work placement goals, defining a clear goals for the project, producing project output as well as organizing and documenting own work.

Time and location

Nonstop, independent of time or place.

Learning materials and recommended literature

Student chooses relevant sources of additional information, depending on the topic of the project. Instructions for planning and reporting are found in Moodle.

Teaching methods

In the Professional Project, the student will conduct an individual project in the field of their own superpower, to enhance their portfolio. Enrollment to the course is non-stop, and the project may be started at any point. Guidance for the Professional Project is given by the following methods:

- Professional Project info sessions online (Autumn/Spring)
- Assignments (Project plan, project report)
- Seminar presentation of Professional Project results

Practical training and working life connections

The objective of the project is to add to the students portfolio material and aid the student in their job-seeking for Practical Training and work after graduation. Therefore, the student must acquaint themselves with what kind of products the companies in the field are producing, and how their own portfolio will reflect the working-life.

Student workload

Professional Project will be tracked by used hours for the project. 1 ECTS credit equals 27 hours of work. Approximately 135 hours of work.

Further information for students

The Professional Project course is evaluated as Pass/Fail, the student will receive a passing mark when the training has been completed, the seminar has been held and all the necessary documentation has been delivered. There is a high emphasis on self-evaluation

The Professional Project must be related to game industry core competences, but the content of the project is not limited to only game projects. For example if the students core skills are related to graphic design, a graphic design project related to marketing materials can be accepted. Similarly if the students core skills are related to programming, a non-gaming related software project can be accepted. If the student is unsure if their project idea fits the course, they can contact the teacher in charge, who will guide with selecting suitable project content.

Evaluation scale

Pass/Fail

Evaluation criteria, pass/failed

The successful completion of the course requires an independent project as well as a detailed documentation. The author will produce a project plan, a project report, and an updated portfolio. The results of the project are presented to other students in the form of a blog text, video or some other form of presentation.

Prerequisites

Although this course can take on new technical or content-related skills, you must still have basic understanding of project management, game business, and the advanced understanding of the technologies you select.

Enrollment

01.08.2022 - 19.05.2023

Timing

29.08.2022 - 19.05.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Face-to-face

Unit

School of Business

Teaching languages
  • English
Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Kalle Raijonkari
Groups
  • HTG20S1
    Bachelor's Degree Programme in Business Information Technology

Objectives

The object of the Professional Project is to create something meaningful for your own portfolio. Think of your future internship applications and job-seeking; What kind of competences will you want to showcase? Is there some area of expertise you want to dive deeper into?

Learning objectives:
After the course you will be able to the schedule and estimate your own project work according to the chosen scope and workload of the project. You will also gain in-depth expertise and experience in your chosen field.

Content

Key issues include identifying personal work placement goals, defining a clear goals for the project, producing project output as well as organizing and documenting own work.

Evaluation scale

Pass/Fail

Evaluation criteria, pass/failed

The successful completion of the course requires an independent project as well as a detailed documentation. The author will produce a project plan, a project report, and an updated portfolio. The results of the project are presented to other students in the form of a blog text, video or some other form of presentation.

Prerequisites

Although this course can take on new technical or content-related skills, you must still have basic understanding of project management, game business, and the advanced understanding of the technologies you select.