Basics of Game DevelopmentLaajuus (5 cr)
Code: TTOW0211
Credits
5 op
Teaching language
- English
Responsible person
- Paavo Nelimarkka
Objective
The students
- understand the principles of computer game design
- understand the technical architecture of computer games
- know the basics of game and graphics programming
- are able to include input and output devices such as keyboard, mouse, sound effects and background music to the game
Content
- Game design and game mechanics
- Game programming
- Game graphics
Qualifications
Basics of object-oriented programming (recommended).
Assessment criteria, satisfactory (1)
Assessment is based on accepted assignments and exam
Assessment criteria, approved/failed
Assessment is based on accepted assignments and exam.
Sufficient: More than 50% points from the exam. Assignments accepted.
Unsufficient: Less than 50% points from the exam. Assignments not accep
Enrollment
01.11.2021 - 09.01.2022
Timing
10.01.2022 - 25.02.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Face-to-face
Unit
School of Technology
Campus
Lutakko Campus
Teaching languages
- English
Seats
0 - 35
Degree programmes
- Bachelor's Degree Programme in Information and Communications Technology
Teachers
- Jani Immonen
Teacher in charge
Jani Immonen
Groups
-
TTV19S3Tieto- ja viestintätekniikka
Objectives
The students
- understand the principles of computer game design
- understand the technical architecture of computer games
- know the basics of game and graphics programming
- are able to include input and output devices such as keyboard, mouse, sound effects and background music to the game
Content
- Game design and game mechanics
- Game programming
- Game graphics
Learning materials and recommended literature
Course pages and web material
Teaching methods
Distance learning
Exam dates and retake possibilities
Exam will be held in EXAM-studio
Student workload
Virtual Study 75h, assignments 60h
Further information for students
Exchange students 5 places
Evaluation scale
0-5
Evaluation criteria, satisfactory (1-2)
Assessment is based on accepted assignments and exam
Evaluation criteria, pass/failed
Assessment is based on accepted assignments and exam.
Sufficient: More than 50% points from the exam. Assignments accepted.
Unsufficient: Less than 50% points from the exam. Assignments not accep
Prerequisites
Basics of object-oriented programming (recommended).